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authorClément Foucault <foucault.clem@gmail.com>2020-09-01 03:41:29 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-01 13:03:52 +0300
commit53a806f6dffb2a778e383a82c3d0cdb6e9d9d552 (patch)
tree3bfc9bb0d705a1c198c19b62fe134bda525e51ad /source/blender/gpu/opengl/gl_immediate.cc
parent5ec0250df9d8cf44d099e5b6fffca99bf9cf0c46 (diff)
GPU: Move UBO binding validation to GL backend
This also make the validation quicker by tracking the currently bound slots.
Diffstat (limited to 'source/blender/gpu/opengl/gl_immediate.cc')
-rw-r--r--source/blender/gpu/opengl/gl_immediate.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_immediate.cc b/source/blender/gpu/opengl/gl_immediate.cc
index 614b6893347..7f12f41a598 100644
--- a/source/blender/gpu/opengl/gl_immediate.cc
+++ b/source/blender/gpu/opengl/gl_immediate.cc
@@ -90,6 +90,7 @@ uchar *GLImmediate::begin()
/* Does the current buffer have enough room? */
const size_t available_bytes = buffer_size() - buffer_offset();
+ GL_CHECK_RESOURCES("Immediate");
GL_CHECK_ERROR("Immediate Pre-Begin");
glBindBuffer(GL_ARRAY_BUFFER, vbo_id());