diff options
author | Jeroen Bakker <jbakker> | 2021-05-26 17:49:17 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2021-05-26 17:49:30 +0300 |
commit | 87055dc71b0d50cd25660969b55cda7d44af6a12 (patch) | |
tree | c30337eadc92f072f524d6d0670b6a1043e29074 /source/blender/gpu/opengl/gl_index_buffer.cc | |
parent | e459a25e6cbe9321ad25f87843e2fe5a8a2306f9 (diff) |
GPU: Compute Pipeline.
With the compute pipeline calculation can be offloaded to the GPU.
This patch only adds the framework for compute. So no changes for users at
this moment.
NOTE: As this is an OpenGL4.3 feature it must always have a fallback.
Use `GPU_compute_shader_support` to check if compute pipeline can be used.
Check `gpu_shader_compute*` test cases for usage.
This patch also adds support for shader storage buffer objects and device only
vertex/index buffers.
An alternative that had been discussed was adding this to the `GPUBatch`, this
was eventually not chosen as it would lead to more code when used as part of a
shading group. The idea is that we add an `eDRWCommandType` in the near
future.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D10913
Diffstat (limited to 'source/blender/gpu/opengl/gl_index_buffer.cc')
-rw-r--r-- | source/blender/gpu/opengl/gl_index_buffer.cc | 34 |
1 files changed, 28 insertions, 6 deletions
diff --git a/source/blender/gpu/opengl/gl_index_buffer.cc b/source/blender/gpu/opengl/gl_index_buffer.cc index e2c18c5d0b9..e305f765ad9 100644 --- a/source/blender/gpu/opengl/gl_index_buffer.cc +++ b/source/blender/gpu/opengl/gl_index_buffer.cc @@ -40,17 +40,14 @@ void GLIndexBuf::bind() return; } - if (ibo_id_ == 0) { + const bool allocate_on_device = ibo_id_ == 0; + if (allocate_on_device) { glGenBuffers(1, &ibo_id_); - - if (data_ == nullptr) { - debug::raise_gl_error("Trying to use Index Buffer but the buffer contains no data"); - } } glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_id_); - if (data_ != nullptr) { + if (data_ != nullptr || allocate_on_device) { size_t size = this->size_get(); /* Sends data to GPU. */ glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data_, GL_STATIC_DRAW); @@ -59,4 +56,29 @@ void GLIndexBuf::bind() } } +void GLIndexBuf::bind_as_ssbo(uint binding) +{ + bind(); + BLI_assert(ibo_id_ != 0); + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, binding, ibo_id_); +} + +const uint32_t *GLIndexBuf::read() const +{ + BLI_assert(is_active()); + void *data = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_READ_ONLY); + uint32_t *result = static_cast<uint32_t *>(data); + return result; +} + +bool GLIndexBuf::is_active() const +{ + if (!ibo_id_) { + return false; + } + int active_ibo_id = 0; + glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &active_ibo_id); + return ibo_id_ == active_ibo_id; +} + } // namespace blender::gpu |