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authorClément Foucault <foucault.clem@gmail.com>2020-09-06 03:46:51 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-06 23:13:06 +0300
commit4ea93029c65fd4cdb8b707494855120c0f792952 (patch)
treea02801daaaf0f0a4e1bb7be84d34e27759b32a36 /source/blender/gpu/opengl/gl_index_buffer.hh
parent84d67bd0a937e842618ee7843958f3147ba6af58 (diff)
GPUIndexBuf: GL backend Isolation
This is part of the Vulkan backend task T68990. There is no real change, only making some code re-organisation. This also make the IndexBuf completely abstract from outside the GPU module.
Diffstat (limited to 'source/blender/gpu/opengl/gl_index_buffer.hh')
-rw-r--r--source/blender/gpu/opengl/gl_index_buffer.hh68
1 files changed, 68 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_index_buffer.hh b/source/blender/gpu/opengl/gl_index_buffer.hh
new file mode 100644
index 00000000000..b84934bb77f
--- /dev/null
+++ b/source/blender/gpu/opengl/gl_index_buffer.hh
@@ -0,0 +1,68 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "MEM_guardedalloc.h"
+
+#include "gpu_index_buffer_private.hh"
+
+#include "glew-mx.h"
+
+namespace blender::gpu {
+
+class GLIndexBuf : public IndexBuf {
+ friend class GLBatch;
+ friend class GLDrawList;
+
+ private:
+ GLuint ibo_id_ = 0;
+
+ public:
+ ~GLIndexBuf();
+
+ void bind(void);
+
+ void *offset_ptr(uint additional_vertex_offset) const
+ {
+ additional_vertex_offset += index_start_;
+ if (index_type_ == GPU_INDEX_U32) {
+ return (GLuint *)0 + additional_vertex_offset;
+ }
+ return (GLushort *)0 + additional_vertex_offset;
+ }
+
+ GLuint restart_index(void) const
+ {
+ return (index_type_ == GPU_INDEX_U16) ? 0xFFFFu : 0xFFFFFFFFu;
+ }
+
+ MEM_CXX_CLASS_ALLOC_FUNCS("GLIndexBuf")
+};
+
+static inline GLenum to_gl(GPUIndexBufType type)
+{
+ return (type == GPU_INDEX_U32) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
+}
+
+} // namespace blender::gpu