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authorClément Foucault <foucault.clem@gmail.com>2020-09-08 00:52:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-08 01:02:04 +0300
commit5c2ac8520e070db2085b7d95d9d232b567edb247 (patch)
treec91d89789e0e390937c84807dd73cf1637cada70 /source/blender/gpu/opengl/gl_query.hh
parentd4fd363d05943eaf021ef3bff8756cdf96241c0e (diff)
GPUQuery: GL Backend isolation
This is part of the Vulkan task T68990. This introduce a new GLQueryPool for managing queries in an implementation agnostic manner. This modify the GPU selection query to use this new object. This also make use of blender::Vector for better code quality. No real functionnal change.
Diffstat (limited to 'source/blender/gpu/opengl/gl_query.hh')
-rw-r--r--source/blender/gpu/opengl/gl_query.hh69
1 files changed, 69 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_query.hh b/source/blender/gpu/opengl/gl_query.hh
new file mode 100644
index 00000000000..fc54c0ee1dd
--- /dev/null
+++ b/source/blender/gpu/opengl/gl_query.hh
@@ -0,0 +1,69 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2020, Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "BLI_vector.hh"
+
+#include "gpu_query.hh"
+
+#include "glew-mx.h"
+
+namespace blender::gpu {
+
+class GLQueryPool : public QueryPool {
+ private:
+ /** Contains queries object handles. */
+ Vector<GLuint> query_ids_;
+ /** Type of this query pool. */
+ GPUQueryType type_;
+ /** Associated GL type. */
+ GLenum gl_type_;
+ /** Number of queries that have been issued since last initialization.
+ * Should be equal to query_ids_.size(). */
+ uint32_t query_issued_;
+ /** Can only be initialized once. */
+ bool initialized_ = false;
+
+ public:
+ ~GLQueryPool();
+
+ void init(GPUQueryType type) override;
+
+ void begin_query(void) override;
+ void end_query(void) override;
+
+ void get_occlusion_result(MutableSpan<uint32_t> r_values) override;
+};
+
+static inline GLenum to_gl(GPUQueryType type)
+{
+ if (type == GPU_QUERY_OCCLUSION) {
+ /* TODO(fclem) try with GL_ANY_SAMPLES_PASSED​. */
+ return GL_SAMPLES_PASSED;
+ }
+ BLI_assert(0);
+ return GL_SAMPLES_PASSED;
+}
+
+} // namespace blender::gpu \ No newline at end of file