diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-08 00:52:55 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-08 01:02:04 +0300 |
commit | 5c2ac8520e070db2085b7d95d9d232b567edb247 (patch) | |
tree | c91d89789e0e390937c84807dd73cf1637cada70 /source/blender/gpu/opengl/gl_query.hh | |
parent | d4fd363d05943eaf021ef3bff8756cdf96241c0e (diff) |
GPUQuery: GL Backend isolation
This is part of the Vulkan task T68990.
This introduce a new GLQueryPool for managing queries in an
implementation agnostic manner.
This modify the GPU selection query to use this new object.
This also make use of blender::Vector for better code quality.
No real functionnal change.
Diffstat (limited to 'source/blender/gpu/opengl/gl_query.hh')
-rw-r--r-- | source/blender/gpu/opengl/gl_query.hh | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_query.hh b/source/blender/gpu/opengl/gl_query.hh new file mode 100644 index 00000000000..fc54c0ee1dd --- /dev/null +++ b/source/blender/gpu/opengl/gl_query.hh @@ -0,0 +1,69 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2020, Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + */ + +#pragma once + +#include "BLI_vector.hh" + +#include "gpu_query.hh" + +#include "glew-mx.h" + +namespace blender::gpu { + +class GLQueryPool : public QueryPool { + private: + /** Contains queries object handles. */ + Vector<GLuint> query_ids_; + /** Type of this query pool. */ + GPUQueryType type_; + /** Associated GL type. */ + GLenum gl_type_; + /** Number of queries that have been issued since last initialization. + * Should be equal to query_ids_.size(). */ + uint32_t query_issued_; + /** Can only be initialized once. */ + bool initialized_ = false; + + public: + ~GLQueryPool(); + + void init(GPUQueryType type) override; + + void begin_query(void) override; + void end_query(void) override; + + void get_occlusion_result(MutableSpan<uint32_t> r_values) override; +}; + +static inline GLenum to_gl(GPUQueryType type) +{ + if (type == GPU_QUERY_OCCLUSION) { + /* TODO(fclem) try with GL_ANY_SAMPLES_PASSED. */ + return GL_SAMPLES_PASSED; + } + BLI_assert(0); + return GL_SAMPLES_PASSED; +} + +} // namespace blender::gpu
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