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authorCampbell Barton <ideasman42@gmail.com>2020-09-19 07:32:41 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-09-19 07:34:32 +0300
commit17a2820da8ad8ea23d336129f32e060e5746b047 (patch)
tree21f965c6f2d15a53fc67cd6dcad1a3a2a09df833 /source/blender/gpu/opengl/gl_query.hh
parenta78130c6101517c09eed14215087ab3dfe36bc5c (diff)
Cleanup: consistent TODO/FIXME formatting for names
Following the most widely used convention for including todo's in the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
Diffstat (limited to 'source/blender/gpu/opengl/gl_query.hh')
-rw-r--r--source/blender/gpu/opengl/gl_query.hh4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/opengl/gl_query.hh b/source/blender/gpu/opengl/gl_query.hh
index fc54c0ee1dd..b4f971f45ee 100644
--- a/source/blender/gpu/opengl/gl_query.hh
+++ b/source/blender/gpu/opengl/gl_query.hh
@@ -59,11 +59,11 @@ class GLQueryPool : public QueryPool {
static inline GLenum to_gl(GPUQueryType type)
{
if (type == GPU_QUERY_OCCLUSION) {
- /* TODO(fclem) try with GL_ANY_SAMPLES_PASSED​. */
+ /* TODO(fclem): try with GL_ANY_SAMPLES_PASSED​. */
return GL_SAMPLES_PASSED;
}
BLI_assert(0);
return GL_SAMPLES_PASSED;
}
-} // namespace blender::gpu \ No newline at end of file
+} // namespace blender::gpu