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authorClément Foucault <foucault.clem@gmail.com>2020-09-07 19:52:30 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-07 20:37:04 +0300
commit171b36683a774d70a8f25529858b9c002a2a317e (patch)
treec87999c9f5ae85936d283868fc70f192af44263d /source/blender/gpu/opengl/gl_shader.cc
parent360489c75167d47653bc34ad9ba9a65076bf384c (diff)
GPUExtensions: GL backend isolation
This is part of the Vulkan task T68990. This commits changes a few things: - Rename extensions to capabilities (but left the file name untouched). - Cubemap mip render workaround detection is rewritten using gl commands to avoid using the GPU API before initialization. - Put all the capabilities that are only relevant for the GL backend inside GLContext as static variables. - Cleanup the names of the limit variables. - Separate all GL related workaround search inside the GL module.
Diffstat (limited to 'source/blender/gpu/opengl/gl_shader.cc')
-rw-r--r--source/blender/gpu/opengl/gl_shader.cc7
1 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/gpu/opengl/gl_shader.cc b/source/blender/gpu/opengl/gl_shader.cc
index 9136a1d9714..f125afeb535 100644
--- a/source/blender/gpu/opengl/gl_shader.cc
+++ b/source/blender/gpu/opengl/gl_shader.cc
@@ -28,6 +28,7 @@
#include "GPU_extensions.h"
#include "GPU_platform.h"
+#include "gl_backend.hh"
#include "gl_vertex_buffer.hh"
#include "gl_shader.hh"
@@ -118,10 +119,8 @@ char *GLShader::glsl_patch_get(void)
}
/* Derivative sign can change depending on implementation. */
- float derivatives[2];
- GPU_get_dfdy_factors(derivatives);
- STR_CONCATF(patch, slen, "#define DFDX_SIGN %1.1f\n", derivatives[0]);
- STR_CONCATF(patch, slen, "#define DFDY_SIGN %1.1f\n", derivatives[1]);
+ STR_CONCATF(patch, slen, "#define DFDX_SIGN %1.1f\n", GLContext::derivative_signs[0]);
+ STR_CONCATF(patch, slen, "#define DFDY_SIGN %1.1f\n", GLContext::derivative_signs[1]);
BLI_assert(slen < sizeof(patch));
return patch;