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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-21 13:30:55 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-21 15:16:42 +0300 |
commit | c4f122ac8f167c5296be9ee23344765f181e6314 (patch) | |
tree | d6a627aa2f3f4d43bd334556a0a37bd3c89ac66a /source/blender/gpu/opengl/gl_shader.cc | |
parent | 7edd8a7738481b3d4f0720a173dca2a1853996d6 (diff) |
GPUUniformBuf: GL backend isolation
This is in preparation of vulkan backend. We move all opengl
functionnalities behind an abstract class.
This also cleansup the "dynamic" ubo create and rename it to
`GPU_uniformbuf_from_list()`
Contains, no functional change.
Part of T68990 Vulkan support.
Diffstat (limited to 'source/blender/gpu/opengl/gl_shader.cc')
-rw-r--r-- | source/blender/gpu/opengl/gl_shader.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_shader.cc b/source/blender/gpu/opengl/gl_shader.cc index 93ed7a408c6..b2cca2ef45e 100644 --- a/source/blender/gpu/opengl/gl_shader.cc +++ b/source/blender/gpu/opengl/gl_shader.cc @@ -49,7 +49,7 @@ GLShader::GLShader(const char *name) : Shader(name) #ifndef __APPLE__ if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) { char sh_name[64]; - BLI_snprintf(sh_name, sizeof(sh_name), "ShaderProgram-%s", name); + SNPRINTF(sh_name, "ShaderProgram-%s", name); glObjectLabel(GL_PROGRAM, shader_program_, -1, sh_name); } #endif |