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authorHoward Trickey <howard.trickey@gmail.com>2020-08-21 00:03:51 +0300
committerHoward Trickey <howard.trickey@gmail.com>2020-08-21 00:03:51 +0300
commit3b36e2b7817dee8a800f3c4f4b89b7f64da8155b (patch)
tree62786e141de120bb7765a240ebe7321dfb4007cd /source/blender/gpu/opengl/gl_shader.cc
parent57c3718447a4b3db92475ecc86a6d793bd839aef (diff)
parentce0bcd5fbf40b44c515773434bc7187b093fdb53 (diff)
Merge branch 'master' into newboolean
Diffstat (limited to 'source/blender/gpu/opengl/gl_shader.cc')
-rw-r--r--source/blender/gpu/opengl/gl_shader.cc6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/gpu/opengl/gl_shader.cc b/source/blender/gpu/opengl/gl_shader.cc
index ea33ff00d69..93ed7a408c6 100644
--- a/source/blender/gpu/opengl/gl_shader.cc
+++ b/source/blender/gpu/opengl/gl_shader.cc
@@ -29,6 +29,7 @@
#include "GPU_platform.h"
#include "gl_shader.hh"
+#include "gl_shader_interface.hh"
using namespace blender;
using namespace blender::gpu;
@@ -203,10 +204,7 @@ bool GLShader::finalize(void)
return false;
}
- /* TODO(fclem) We need this to modify the image binding points using glUniform.
- * This could be avoided using glProgramUniform in GL 4.1. */
- glUseProgram(shader_program_);
- interface = GPU_shaderinterface_create(shader_program_);
+ interface = new GLShaderInterface(shader_program_);
return true;
}