diff options
author | Jeroen Bakker <jbakker> | 2021-05-26 17:49:17 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2021-05-26 17:49:30 +0300 |
commit | 87055dc71b0d50cd25660969b55cda7d44af6a12 (patch) | |
tree | c30337eadc92f072f524d6d0670b6a1043e29074 /source/blender/gpu/opengl/gl_shader.hh | |
parent | e459a25e6cbe9321ad25f87843e2fe5a8a2306f9 (diff) |
GPU: Compute Pipeline.
With the compute pipeline calculation can be offloaded to the GPU.
This patch only adds the framework for compute. So no changes for users at
this moment.
NOTE: As this is an OpenGL4.3 feature it must always have a fallback.
Use `GPU_compute_shader_support` to check if compute pipeline can be used.
Check `gpu_shader_compute*` test cases for usage.
This patch also adds support for shader storage buffer objects and device only
vertex/index buffers.
An alternative that had been discussed was adding this to the `GPUBatch`, this
was eventually not chosen as it would lead to more code when used as part of a
shading group. The idea is that we add an `eDRWCommandType` in the near
future.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D10913
Diffstat (limited to 'source/blender/gpu/opengl/gl_shader.hh')
-rw-r--r-- | source/blender/gpu/opengl/gl_shader.hh | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_shader.hh b/source/blender/gpu/opengl/gl_shader.hh index 152eb2f068a..48aaaf2283d 100644 --- a/source/blender/gpu/opengl/gl_shader.hh +++ b/source/blender/gpu/opengl/gl_shader.hh @@ -43,6 +43,7 @@ class GLShader : public Shader { GLuint vert_shader_ = 0; GLuint geom_shader_ = 0; GLuint frag_shader_ = 0; + GLuint compute_shader_ = 0; /** True if any shader failed to compile. */ bool compilation_failed_ = false; @@ -56,6 +57,7 @@ class GLShader : public Shader { void vertex_shader_from_glsl(MutableSpan<const char *> sources) override; void geometry_shader_from_glsl(MutableSpan<const char *> sources) override; void fragment_shader_from_glsl(MutableSpan<const char *> sources) override; + void compute_shader_from_glsl(MutableSpan<const char *> sources) override; bool finalize(void) override; void transform_feedback_names_set(Span<const char *> name_list, @@ -75,7 +77,7 @@ class GLShader : public Shader { int program_handle_get(void) const override; private: - char *glsl_patch_get(void); + char *glsl_patch_get(GLenum gl_stage); GLuint create_shader_stage(GLenum gl_stage, MutableSpan<const char *> sources); |