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authorJeroen Bakker <jbakker>2021-05-26 17:49:17 +0300
committerJeroen Bakker <jeroen@blender.org>2021-05-26 17:49:30 +0300
commit87055dc71b0d50cd25660969b55cda7d44af6a12 (patch)
treec30337eadc92f072f524d6d0670b6a1043e29074 /source/blender/gpu/opengl/gl_shader.hh
parente459a25e6cbe9321ad25f87843e2fe5a8a2306f9 (diff)
GPU: Compute Pipeline.
With the compute pipeline calculation can be offloaded to the GPU. This patch only adds the framework for compute. So no changes for users at this moment. NOTE: As this is an OpenGL4.3 feature it must always have a fallback. Use `GPU_compute_shader_support` to check if compute pipeline can be used. Check `gpu_shader_compute*` test cases for usage. This patch also adds support for shader storage buffer objects and device only vertex/index buffers. An alternative that had been discussed was adding this to the `GPUBatch`, this was eventually not chosen as it would lead to more code when used as part of a shading group. The idea is that we add an `eDRWCommandType` in the near future. Reviewed By: fclem Differential Revision: https://developer.blender.org/D10913
Diffstat (limited to 'source/blender/gpu/opengl/gl_shader.hh')
-rw-r--r--source/blender/gpu/opengl/gl_shader.hh4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_shader.hh b/source/blender/gpu/opengl/gl_shader.hh
index 152eb2f068a..48aaaf2283d 100644
--- a/source/blender/gpu/opengl/gl_shader.hh
+++ b/source/blender/gpu/opengl/gl_shader.hh
@@ -43,6 +43,7 @@ class GLShader : public Shader {
GLuint vert_shader_ = 0;
GLuint geom_shader_ = 0;
GLuint frag_shader_ = 0;
+ GLuint compute_shader_ = 0;
/** True if any shader failed to compile. */
bool compilation_failed_ = false;
@@ -56,6 +57,7 @@ class GLShader : public Shader {
void vertex_shader_from_glsl(MutableSpan<const char *> sources) override;
void geometry_shader_from_glsl(MutableSpan<const char *> sources) override;
void fragment_shader_from_glsl(MutableSpan<const char *> sources) override;
+ void compute_shader_from_glsl(MutableSpan<const char *> sources) override;
bool finalize(void) override;
void transform_feedback_names_set(Span<const char *> name_list,
@@ -75,7 +77,7 @@ class GLShader : public Shader {
int program_handle_get(void) const override;
private:
- char *glsl_patch_get(void);
+ char *glsl_patch_get(GLenum gl_stage);
GLuint create_shader_stage(GLenum gl_stage, MutableSpan<const char *> sources);