diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-14 16:20:35 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-18 22:30:09 +0300 |
commit | 216d78687d2b9468b05fb598d1cef0b8424a40d2 (patch) | |
tree | b6d53ddf17e27c2cc0805c46fe76764004109f81 /source/blender/gpu/opengl/gl_shader.hh | |
parent | df28d2c27e2bef54e5b4fc33d663125ac5ec83f7 (diff) |
GPUShader: GL backend isolation
Diffstat (limited to 'source/blender/gpu/opengl/gl_shader.hh')
-rw-r--r-- | source/blender/gpu/opengl/gl_shader.hh | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_shader.hh b/source/blender/gpu/opengl/gl_shader.hh new file mode 100644 index 00000000000..3bdc9aa80d5 --- /dev/null +++ b/source/blender/gpu/opengl/gl_shader.hh @@ -0,0 +1,79 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2020 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + * + * GPUDrawList is an API to do lots of similar draw-calls very fast using + * multi-draw-indirect. There is a fallback if the feature is not supported. + */ + +#pragma once + +#include "MEM_guardedalloc.h" + +#include "glew-mx.h" + +#include "gpu_shader_private.hh" + +namespace blender { +namespace gpu { + +class GLShader : public Shader { + private: + /** Handle for full program (links shader stages below). */ + GLuint shader_program_ = 0; + + GLuint vert_shader_ = 0; + GLuint geom_shader_ = 0; + GLuint frag_shader_ = 0; + + eGPUShaderTFBType transform_feedback_type_ = GPU_SHADER_TFB_NONE; + + public: + GLShader(const char *name); + ~GLShader(); + + /* Return true on success. */ + void vertex_shader_from_glsl(MutableSpan<const char *> sources) override; + void geometry_shader_from_glsl(MutableSpan<const char *> sources) override; + void fragment_shader_from_glsl(MutableSpan<const char *> sources) override; + bool finalize(void) override; + + void transform_feedback_names_set(Span<const char *> name_list, + const eGPUShaderTFBType geom_type); + bool transform_feedback_enable(GPUVertBuf *buf) override; + void transform_feedback_disable(void) override; + + void bind(void) override; + void unbind(void) override; + + void uniform_float(int location, int comp_len, int array_size, const float *data) override; + void uniform_int(int location, int comp_len, int array_size, const int *data) override; + + private: + char *glsl_patch_get(void); + + GLuint create_shader_stage(GLenum gl_stage, MutableSpan<const char *> sources); + + MEM_CXX_CLASS_ALLOC_FUNCS("GLShader"); +}; + +} // namespace gpu +} // namespace blender |