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authorClément Foucault <foucault.clem@gmail.com>2020-08-21 15:14:56 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-21 15:16:42 +0300
commit3a6e981bcd579b3fda039ff33f95d4baacc96465 (patch)
tree78350c493d69fb9aef14096e9bd960a66d730390 /source/blender/gpu/opengl/gl_shader.hh
parent220fbdf59341f620c06959280e2145132003c5df (diff)
Cleanup: GPU: Update classes comments
This should avoid confusion about what is a class and what is an opaque pointer.
Diffstat (limited to 'source/blender/gpu/opengl/gl_shader.hh')
-rw-r--r--source/blender/gpu/opengl/gl_shader.hh6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/opengl/gl_shader.hh b/source/blender/gpu/opengl/gl_shader.hh
index b432a04abaa..37119b8b093 100644
--- a/source/blender/gpu/opengl/gl_shader.hh
+++ b/source/blender/gpu/opengl/gl_shader.hh
@@ -19,9 +19,6 @@
/** \file
* \ingroup gpu
- *
- * GPUDrawList is an API to do lots of similar draw-calls very fast using
- * multi-draw-indirect. There is a fallback if the feature is not supported.
*/
#pragma once
@@ -35,6 +32,9 @@
namespace blender {
namespace gpu {
+/**
+ * Implementation of shader compilation and uniforms handling using OpenGL.
+ **/
class GLShader : public Shader {
private:
/** Handle for full program (links shader stages below). */