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authorJeroen Bakker <jeroen@blender.org>2022-01-17 16:45:22 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-17 16:46:32 +0300
commit9d3f35a0bf1bf5776363bfd61d53a7c85b5827a4 (patch)
tree595fe492f09aea9f97049339385f7966ac02f0e1 /source/blender/gpu/opengl/gl_shader.hh
parentedee5a947b7ea3e1324aa334a22c7c9bbf47f5f7 (diff)
Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7. Fixes compilation error (Missing file BLI_float2.hh)
Diffstat (limited to 'source/blender/gpu/opengl/gl_shader.hh')
-rw-r--r--source/blender/gpu/opengl/gl_shader.hh12
1 files changed, 11 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_shader.hh b/source/blender/gpu/opengl/gl_shader.hh
index 9ea1334b862..af92c77db54 100644
--- a/source/blender/gpu/opengl/gl_shader.hh
+++ b/source/blender/gpu/opengl/gl_shader.hh
@@ -27,6 +27,7 @@
#include "glew-mx.h"
+#include "gpu_shader_create_info.hh"
#include "gpu_shader_private.hh"
namespace blender {
@@ -36,6 +37,9 @@ namespace gpu {
* Implementation of shader compilation and uniforms handling using OpenGL.
*/
class GLShader : public Shader {
+ friend shader::ShaderCreateInfo;
+ friend shader::StageInterfaceInfo;
+
private:
/** Handle for full program (links shader stages below). */
GLuint shader_program_ = 0;
@@ -58,7 +62,13 @@ class GLShader : public Shader {
void geometry_shader_from_glsl(MutableSpan<const char *> sources) override;
void fragment_shader_from_glsl(MutableSpan<const char *> sources) override;
void compute_shader_from_glsl(MutableSpan<const char *> sources) override;
- bool finalize() override;
+ bool finalize(const shader::ShaderCreateInfo *info = nullptr) override;
+
+ std::string resources_declare(const shader::ShaderCreateInfo &info) const override;
+ std::string vertex_interface_declare(const shader::ShaderCreateInfo &info) const override;
+ std::string fragment_interface_declare(const shader::ShaderCreateInfo &info) const override;
+ std::string geometry_interface_declare(const shader::ShaderCreateInfo &info) const override;
+ std::string geometry_layout_declare(const shader::ShaderCreateInfo &info) const override;
/** Should be called before linking. */
void transform_feedback_names_set(Span<const char *> name_list,