diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-21 15:14:56 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-21 15:16:42 +0300 |
commit | 3a6e981bcd579b3fda039ff33f95d4baacc96465 (patch) | |
tree | 78350c493d69fb9aef14096e9bd960a66d730390 /source/blender/gpu/opengl/gl_shader.hh | |
parent | 220fbdf59341f620c06959280e2145132003c5df (diff) |
Cleanup: GPU: Update classes comments
This should avoid confusion about what is a class and what is an opaque
pointer.
Diffstat (limited to 'source/blender/gpu/opengl/gl_shader.hh')
-rw-r--r-- | source/blender/gpu/opengl/gl_shader.hh | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/opengl/gl_shader.hh b/source/blender/gpu/opengl/gl_shader.hh index b432a04abaa..37119b8b093 100644 --- a/source/blender/gpu/opengl/gl_shader.hh +++ b/source/blender/gpu/opengl/gl_shader.hh @@ -19,9 +19,6 @@ /** \file * \ingroup gpu - * - * GPUDrawList is an API to do lots of similar draw-calls very fast using - * multi-draw-indirect. There is a fallback if the feature is not supported. */ #pragma once @@ -35,6 +32,9 @@ namespace blender { namespace gpu { +/** + * Implementation of shader compilation and uniforms handling using OpenGL. + **/ class GLShader : public Shader { private: /** Handle for full program (links shader stages below). */ |