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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-01 03:41:29 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-01 13:03:52 +0300 |
commit | 53a806f6dffb2a778e383a82c3d0cdb6e9d9d552 (patch) | |
tree | 3bfc9bb0d705a1c198c19b62fe134bda525e51ad /source/blender/gpu/opengl/gl_shader_interface.hh | |
parent | 5ec0250df9d8cf44d099e5b6fffca99bf9cf0c46 (diff) |
GPU: Move UBO binding validation to GL backend
This also make the validation quicker by tracking the currently
bound slots.
Diffstat (limited to 'source/blender/gpu/opengl/gl_shader_interface.hh')
-rw-r--r-- | source/blender/gpu/opengl/gl_shader_interface.hh | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/gpu/opengl/gl_shader_interface.hh b/source/blender/gpu/opengl/gl_shader_interface.hh index 0b9585aa389..8cac84a5990 100644 --- a/source/blender/gpu/opengl/gl_shader_interface.hh +++ b/source/blender/gpu/opengl/gl_shader_interface.hh @@ -55,8 +55,6 @@ class GLShaderInterface : public ShaderInterface { void ref_add(GLVaoCache *ref); void ref_remove(GLVaoCache *ref); - // bool resource_binding_validate(); - MEM_CXX_CLASS_ALLOC_FUNCS("GLShaderInterface"); }; |