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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:36:13 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:49:14 +0300 |
commit | 71872e3809fda6a18f76e0a6e5cb6b268dcbf0fa (patch) | |
tree | 8950ed6203fbf6aa6f2d6ce46d99702fa1ddb317 /source/blender/gpu/opengl/gl_state.cc | |
parent | 14926a81b622bd9d37a6d7f90747f431ae070e64 (diff) |
GLTexture: Add Feedback loop check
The check is better than before as we take into
consideration the attached mip level.
Diffstat (limited to 'source/blender/gpu/opengl/gl_state.cc')
-rw-r--r-- | source/blender/gpu/opengl/gl_state.cc | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_state.cc b/source/blender/gpu/opengl/gl_state.cc index 20d6d608f78..a97768e5d44 100644 --- a/source/blender/gpu/opengl/gl_state.cc +++ b/source/blender/gpu/opengl/gl_state.cc @@ -434,6 +434,9 @@ void GLStateManager::texture_bind(Texture *tex_, eGPUSamplerState sampler_type, { BLI_assert(unit < GPU_max_textures()); GLTexture *tex = static_cast<GLTexture *>(tex_); + if (G.debug & G_DEBUG_GPU) { + tex->check_feedback_loop(); + } /* Eliminate redundant binds. */ if ((textures_[unit] == tex->tex_id_) && (samplers_[unit] == GLTexture::samplers_[sampler_type])) { |