diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-29 16:17:13 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-30 14:11:03 +0300 |
commit | 8527d84d3588563123bfad7ccbdeeff62ee90bdb (patch) | |
tree | 51ccbaa3c129c62a54af5aed43b55b9c89b901e6 /source/blender/gpu/opengl/gl_state.cc | |
parent | 4f395c84fe9f05b59b81be36b464521bcf92331e (diff) |
GPUState: Move Scissor and Viewport state to framebuffer
This way it is way clearer what each viewport state is. There is
no more save and reset. The scissor test is also saved per
framebuffer.
The only rule to remember is that the viewport state (size and
origin) is reset for both the viewport and scissor when a texture
is attached or detached from an attachment slot.
Diffstat (limited to 'source/blender/gpu/opengl/gl_state.cc')
-rw-r--r-- | source/blender/gpu/opengl/gl_state.cc | 24 |
1 files changed, 8 insertions, 16 deletions
diff --git a/source/blender/gpu/opengl/gl_state.cc b/source/blender/gpu/opengl/gl_state.cc index 7dc3e44c516..84824191a12 100644 --- a/source/blender/gpu/opengl/gl_state.cc +++ b/source/blender/gpu/opengl/gl_state.cc @@ -27,6 +27,7 @@ #include "glew-mx.h" #include "gl_context.hh" +#include "gl_framebuffer.hh" #include "gl_state.hh" using namespace blender::gpu; @@ -64,6 +65,13 @@ GLStateManager::GLStateManager(void) : GPUStateManager() set_mutable_state(mutable_state); } +void GLStateManager::apply_state(void) +{ + this->set_state(this->state); + this->set_mutable_state(this->mutable_state); + active_fb->apply_state(); +}; + void GLStateManager::set_state(const GPUState &state) { GPUState changed = state ^ current_; @@ -125,22 +133,6 @@ void GLStateManager::set_mutable_state(const GPUStateMutable &state) { GPUStateMutable changed = state ^ current_mutable_; - if ((changed.viewport_rect[0] != 0) || (changed.viewport_rect[1] != 0) || - (changed.viewport_rect[2] != 0) || (changed.viewport_rect[3] != 0)) { - glViewport(UNPACK4(state.viewport_rect)); - } - - if ((changed.scissor_rect[0] != 0) || (changed.scissor_rect[1] != 0) || - (changed.scissor_rect[2] != 0) || (changed.scissor_rect[3] != 0)) { - if ((state.scissor_rect[2] > 0)) { - glScissor(UNPACK4(state.scissor_rect)); - glEnable(GL_SCISSOR_TEST); - } - else { - glDisable(GL_SCISSOR_TEST); - } - } - /* TODO remove, should be uniform. */ if (changed.point_size != 0) { if (state.point_size > 0.0f) { |