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authorClément Foucault <foucault.clem@gmail.com>2020-09-12 17:22:34 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-12 17:22:34 +0300
commit6bc0a8424e9b794accf70534ed55478337f0e3e3 (patch)
tree86a198926ab024fbf696bb687344c2cfabbeb0c7 /source/blender/gpu/opengl/gl_state.hh
parent0639f008b6027d9ae1f29a5ecef835333b039b7e (diff)
Cleanup: GPU: Rename GPUStateManager to StateManager to follow style
Diffstat (limited to 'source/blender/gpu/opengl/gl_state.hh')
-rw-r--r--source/blender/gpu/opengl/gl_state.hh2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_state.hh b/source/blender/gpu/opengl/gl_state.hh
index b636c08ec0d..b98c4b300f3 100644
--- a/source/blender/gpu/opengl/gl_state.hh
+++ b/source/blender/gpu/opengl/gl_state.hh
@@ -40,7 +40,7 @@ class GLTexture;
* State manager keeping track of the draw state and applying it before drawing.
* Opengl Implementation.
**/
-class GLStateManager : public GPUStateManager {
+class GLStateManager : public StateManager {
public:
/** Anothter reference to the active framebuffer. */
GLFrameBuffer *active_fb = nullptr;