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authorClément Foucault <foucault.clem@gmail.com>2020-08-16 21:56:39 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-18 22:30:10 +0300
commitf30df15edc0b5bfce98809cfa8c2ca96cfe03e97 (patch)
tree3b5fb309ed8a39e64a576cc6631d2866ca5318ac /source/blender/gpu/opengl/gl_state.hh
parent298329554a5a0ae40bc4a64ca9c1490d22edc947 (diff)
GPUState: Make use of GPUStateStack class
This isolate most GL calls to the GL backend. Still a few remains.
Diffstat (limited to 'source/blender/gpu/opengl/gl_state.hh')
-rw-r--r--source/blender/gpu/opengl/gl_state.hh4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_state.hh b/source/blender/gpu/opengl/gl_state.hh
index ea3ab512431..577e8f9eb1c 100644
--- a/source/blender/gpu/opengl/gl_state.hh
+++ b/source/blender/gpu/opengl/gl_state.hh
@@ -20,6 +20,8 @@
* \ingroup gpu
*/
+#include "MEM_guardedalloc.h"
+
#include "BLI_utildefines.h"
#include "gpu_state_private.hh"
@@ -52,6 +54,8 @@ class GLStateStack : public GPUStateStack {
static void set_provoking_vert(const eGPUProvokingVertex vert);
static void set_shadow_bias(const bool enable);
static void set_blend(const eGPUBlend value);
+
+ MEM_CXX_CLASS_ALLOC_FUNCS("GLStateStack")
};
} // namespace gpu