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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-12 17:22:34 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-12 17:22:34 +0300 |
commit | 6bc0a8424e9b794accf70534ed55478337f0e3e3 (patch) | |
tree | 86a198926ab024fbf696bb687344c2cfabbeb0c7 /source/blender/gpu/opengl/gl_state.hh | |
parent | 0639f008b6027d9ae1f29a5ecef835333b039b7e (diff) |
Cleanup: GPU: Rename GPUStateManager to StateManager to follow style
Diffstat (limited to 'source/blender/gpu/opengl/gl_state.hh')
-rw-r--r-- | source/blender/gpu/opengl/gl_state.hh | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_state.hh b/source/blender/gpu/opengl/gl_state.hh index b636c08ec0d..b98c4b300f3 100644 --- a/source/blender/gpu/opengl/gl_state.hh +++ b/source/blender/gpu/opengl/gl_state.hh @@ -40,7 +40,7 @@ class GLTexture; * State manager keeping track of the draw state and applying it before drawing. * Opengl Implementation. **/ -class GLStateManager : public GPUStateManager { +class GLStateManager : public StateManager { public: /** Anothter reference to the active framebuffer. */ GLFrameBuffer *active_fb = nullptr; |