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authorClément Foucault <foucault.clem@gmail.com>2020-09-07 21:08:25 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-07 21:17:45 +0300
commit19f56cfe6c59e3a54aaf7499fd9072a8790171b7 (patch)
tree3db73ef6ceb2586175249344bf4564457ad2fbc5 /source/blender/gpu/opengl/gl_texture.cc
parent58353834f441b8b4ca91dcd4ec94ac49bbbf5ab0 (diff)
Cleanup: GLBackend: Move buf_free and tex_free to GLContext
This makes it easier to follow. Also removes the GL related functions inside gpu_context.cc.
Diffstat (limited to 'source/blender/gpu/opengl/gl_texture.cc')
-rw-r--r--source/blender/gpu/opengl/gl_texture.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_texture.cc b/source/blender/gpu/opengl/gl_texture.cc
index 2934865f4d1..b4a8e43c931 100644
--- a/source/blender/gpu/opengl/gl_texture.cc
+++ b/source/blender/gpu/opengl/gl_texture.cc
@@ -59,7 +59,7 @@ GLTexture::~GLTexture()
/* This avoid errors when the texture is still inside the bound texture array. */
ctx->state_manager->texture_unbind(this);
}
- GLBackend::get()->tex_free(tex_id_);
+ GLContext::tex_free(tex_id_);
}
/* Return true on success. */