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authorCampbell Barton <ideasman42@gmail.com>2020-09-19 07:32:41 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-09-19 07:34:32 +0300
commit17a2820da8ad8ea23d336129f32e060e5746b047 (patch)
tree21f965c6f2d15a53fc67cd6dcad1a3a2a09df833 /source/blender/gpu/opengl/gl_texture.hh
parenta78130c6101517c09eed14215087ab3dfe36bc5c (diff)
Cleanup: consistent TODO/FIXME formatting for names
Following the most widely used convention for including todo's in the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
Diffstat (limited to 'source/blender/gpu/opengl/gl_texture.hh')
-rw-r--r--source/blender/gpu/opengl/gl_texture.hh4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/opengl/gl_texture.hh b/source/blender/gpu/opengl/gl_texture.hh
index 13e546eb879..02e9bee3475 100644
--- a/source/blender/gpu/opengl/gl_texture.hh
+++ b/source/blender/gpu/opengl/gl_texture.hh
@@ -59,7 +59,7 @@ class GLTexture : public Texture {
/** Legacy workaround for texture copy. Created when using framebuffer_get(). */
struct GPUFrameBuffer *framebuffer_ = NULL;
/** True if this texture is bound to at least one texture unit. */
- /* TODO(fclem) How do we ensure thread safety here? */
+ /* TODO(fclem): How do we ensure thread safety here? */
bool is_bound_ = false;
public:
@@ -78,7 +78,7 @@ class GLTexture : public Texture {
void check_feedback_loop(void);
- /* TODO(fclem) Legacy. Should be removed at some point. */
+ /* TODO(fclem): Legacy. Should be removed at some point. */
uint gl_bindcode_get(void) const override;
static void samplers_init(void);