diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-09-19 07:32:41 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-09-19 07:34:32 +0300 |
commit | 17a2820da8ad8ea23d336129f32e060e5746b047 (patch) | |
tree | 21f965c6f2d15a53fc67cd6dcad1a3a2a09df833 /source/blender/gpu/opengl/gl_texture.hh | |
parent | a78130c6101517c09eed14215087ab3dfe36bc5c (diff) |
Cleanup: consistent TODO/FIXME formatting for names
Following the most widely used convention for including todo's in
the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
Diffstat (limited to 'source/blender/gpu/opengl/gl_texture.hh')
-rw-r--r-- | source/blender/gpu/opengl/gl_texture.hh | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/opengl/gl_texture.hh b/source/blender/gpu/opengl/gl_texture.hh index 13e546eb879..02e9bee3475 100644 --- a/source/blender/gpu/opengl/gl_texture.hh +++ b/source/blender/gpu/opengl/gl_texture.hh @@ -59,7 +59,7 @@ class GLTexture : public Texture { /** Legacy workaround for texture copy. Created when using framebuffer_get(). */ struct GPUFrameBuffer *framebuffer_ = NULL; /** True if this texture is bound to at least one texture unit. */ - /* TODO(fclem) How do we ensure thread safety here? */ + /* TODO(fclem): How do we ensure thread safety here? */ bool is_bound_ = false; public: @@ -78,7 +78,7 @@ class GLTexture : public Texture { void check_feedback_loop(void); - /* TODO(fclem) Legacy. Should be removed at some point. */ + /* TODO(fclem): Legacy. Should be removed at some point. */ uint gl_bindcode_get(void) const override; static void samplers_init(void); |