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author | Clément Foucault <foucault.clem@gmail.com> | 2022-02-24 23:40:16 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-02-25 00:51:19 +0300 |
commit | e59f754c169d855110296a365d93c33e82333385 (patch) | |
tree | e42f9ad35ae0fbd4edf87e8d5d5f1eac2b46a3af /source/blender/gpu/opengl/gl_texture.hh | |
parent | c23ee6d7b4d6665aed4d0440153f0b1e80b77c8b (diff) |
GPUTexture: Use immutable storage
This means textures need to have the number of mipmap levels specified
upfront. It does not mean the data is immutable.
There is fallback code for OpenGL < 4.2.
Immutable storage will enables texture views in the future.
Diffstat (limited to 'source/blender/gpu/opengl/gl_texture.hh')
-rw-r--r-- | source/blender/gpu/opengl/gl_texture.hh | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/gpu/opengl/gl_texture.hh b/source/blender/gpu/opengl/gl_texture.hh index 07d3bb8c946..9e128da90e8 100644 --- a/source/blender/gpu/opengl/gl_texture.hh +++ b/source/blender/gpu/opengl/gl_texture.hh @@ -77,8 +77,6 @@ class GLTexture : public Texture { private: bool proxy_check(int mip); - /** Will create enough mipmaps up to get to the given level. */ - void ensure_mipmaps(int mip); void update_sub_direct_state_access( int mip, int offset[3], int extent[3], GLenum gl_format, GLenum gl_type, const void *data); GPUFrameBuffer *framebuffer_get(); |