diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-11-20 17:09:01 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-11-20 19:50:05 +0300 |
commit | 1b2ee3cf20777c737a116c44227b3193ae69cc74 (patch) | |
tree | 9d81d78857897c384ed5ecafd597bb2fdaa21753 /source/blender/gpu/opengl/gl_texture.hh | |
parent | f2bb42a095acde57c540ff619c422132f491ef1c (diff) |
Fix T92090: Eevee crash with Intel HD 4000 and macOS 10.15.7
A recent security update to macOS 10.15.7 causes crashes when using Eevee and
various other 3D viewport features. It appears that glGenerateMipmap is
broken, causing a crash whenever its commands are flushed/submitted to the GPU.
Ideally this would be fixed in a driver update, however it's unlikely this will
happen. Earlier macOS versions have been receiving security updates for 2 years,
and that window has just passed for 10.15. Further, computers with these GPUs
can't upgrade to a newer macOS version.
As a workaround, disable mipmaps on these GPUs, by setting the mipmap max level
to 0 and not calling glGenerateMipmaps. Effects like depth of field also use
mipmaps, but fill in the mip levels by other means. In those cases we keep the
mipmap level.
Differential Revision: https://developer.blender.org/D13295
Diffstat (limited to 'source/blender/gpu/opengl/gl_texture.hh')
-rw-r--r-- | source/blender/gpu/opengl/gl_texture.hh | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_texture.hh b/source/blender/gpu/opengl/gl_texture.hh index 2a480e71017..93c6b8d8af0 100644 --- a/source/blender/gpu/opengl/gl_texture.hh +++ b/source/blender/gpu/opengl/gl_texture.hh @@ -53,6 +53,8 @@ class GLTexture : public Texture { /** True if this texture is bound to at least one texture unit. */ /* TODO(fclem): How do we ensure thread safety here? */ bool is_bound_ = false; + /** True if pixels in the texture have been initialized. */ + bool has_pixels_ = false; public: GLTexture(const char *name); |