diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:37:01 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:49:14 +0300 |
commit | 895ec052128dba7b319e07af40fb91fdd50aff19 (patch) | |
tree | 2a4cdc85cd14f256df280ea80a44c7d14d56da3b /source/blender/gpu/opengl/gl_texture.hh | |
parent | 13305fb5138a6d1df1ac1edd5bd7da5d1a0b54dd (diff) |
Cleanup: GPUTexture: Clean framebuffer attachment
Diffstat (limited to 'source/blender/gpu/opengl/gl_texture.hh')
-rw-r--r-- | source/blender/gpu/opengl/gl_texture.hh | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/source/blender/gpu/opengl/gl_texture.hh b/source/blender/gpu/opengl/gl_texture.hh index ec1fc114584..c18949c264e 100644 --- a/source/blender/gpu/opengl/gl_texture.hh +++ b/source/blender/gpu/opengl/gl_texture.hh @@ -44,16 +44,6 @@ struct GPUFrameBuffer; namespace blender { namespace gpu { -#if 0 -class GLContext { - /** Currently bound textures. Updated before drawing. */ - GLuint bound_textures[64]; - GLuint bound_samplers[64]; - /** All sampler objects. Last one is for icon sampling. */ - GLuint samplers[GPU_SAMPLER_MAX + 1]; -}; -#endif - class GLTexture : public Texture { friend class GLStateManager; |