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authorClément Foucault <foucault.clem@gmail.com>2020-08-21 13:30:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-21 15:16:42 +0300
commitc4f122ac8f167c5296be9ee23344765f181e6314 (patch)
treed6a627aa2f3f4d43bd334556a0a37bd3c89ac66a /source/blender/gpu/opengl/gl_uniform_buffer.cc
parent7edd8a7738481b3d4f0720a173dca2a1853996d6 (diff)
GPUUniformBuf: GL backend isolation
This is in preparation of vulkan backend. We move all opengl functionnalities behind an abstract class. This also cleansup the "dynamic" ubo create and rename it to `GPU_uniformbuf_from_list()` Contains, no functional change. Part of T68990 Vulkan support.
Diffstat (limited to 'source/blender/gpu/opengl/gl_uniform_buffer.cc')
-rw-r--r--source/blender/gpu/opengl/gl_uniform_buffer.cc126
1 files changed, 126 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_uniform_buffer.cc b/source/blender/gpu/opengl/gl_uniform_buffer.cc
new file mode 100644
index 00000000000..5115034639c
--- /dev/null
+++ b/source/blender/gpu/opengl/gl_uniform_buffer.cc
@@ -0,0 +1,126 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "BKE_global.h"
+
+#include "BLI_string.h"
+
+#include "GPU_extensions.h"
+
+#include "gpu_backend.hh"
+#include "gpu_context_private.hh"
+
+#include "gl_backend.hh"
+#include "gl_uniform_buffer.hh"
+
+namespace blender::gpu {
+
+/* -------------------------------------------------------------------- */
+/** \name Creation & Deletion
+ * \{ */
+
+GLUniformBuf::GLUniformBuf(size_t size, const char *name) : UniformBuf(size, name)
+{
+ /* Do not create ubo GL buffer here to allow allocation from any thread. */
+}
+
+GLUniformBuf::~GLUniformBuf()
+{
+ GLBackend::get()->buf_free(ubo_id_);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Data upload / update
+ * \{ */
+
+void GLUniformBuf::init(void)
+{
+ BLI_assert(GPU_context_active_get());
+
+ glGenBuffers(1, &ubo_id_);
+ glBindBuffer(GL_UNIFORM_BUFFER, ubo_id_);
+ glBufferData(GL_UNIFORM_BUFFER, size_in_bytes_, NULL, GL_DYNAMIC_DRAW);
+
+#ifndef __APPLE__
+ if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) {
+ char sh_name[64];
+ SNPRINTF(sh_name, "UBO-%s", name_);
+ glObjectLabel(GL_BUFFER, ubo_id_, -1, sh_name);
+ }
+#endif
+}
+
+void GLUniformBuf::update(const void *data)
+{
+ if (ubo_id_ == 0) {
+ this->init();
+ }
+ glBindBuffer(GL_UNIFORM_BUFFER, ubo_id_);
+ glBufferSubData(GL_UNIFORM_BUFFER, 0, size_in_bytes_, data);
+ glBindBuffer(GL_UNIFORM_BUFFER, 0);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Usage
+ * \{ */
+
+void GLUniformBuf::bind(int slot)
+{
+ if (slot >= GPU_max_ubo_binds()) {
+ fprintf(stderr,
+ "Error: Trying to bind \"%s\" ubo to slot %d which is above the reported limit of %d.",
+ name_,
+ slot,
+ GPU_max_ubo_binds());
+ return;
+ }
+
+ if (ubo_id_ == 0) {
+ this->init();
+ }
+
+ if (data_ != NULL) {
+ this->update(data_);
+ MEM_SAFE_FREE(data_);
+ }
+
+ slot_ = slot;
+ glBindBufferBase(GL_UNIFORM_BUFFER, slot_, ubo_id_);
+}
+
+void GLUniformBuf::unbind(void)
+{
+#ifdef DEBUG
+ /* NOTE: This only unbinds the last bound slot. */
+ glBindBufferBase(GL_UNIFORM_BUFFER, slot_, 0);
+#endif
+ slot_ = 0;
+}
+
+/** \} */
+
+} // namespace blender::gpu \ No newline at end of file