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authorClément Foucault <foucault.clem@gmail.com>2020-09-07 02:20:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-07 14:59:51 +0300
commitc38debd39fac1e3d44b84e8092419da34f0b613d (patch)
treebba08fc983f7e18025f4e09fa346737053ba4ed0 /source/blender/gpu/opengl/gl_vertex_array.cc
parentbb2aeb4504907cab1cf8c4afc4dd1d6495c940e4 (diff)
GPUVertBuf: GL Backend Isolation
Part of the Vulkan port T68990 This makes a few changes in how the data is being handled by the backend to allow more flexibility in the future. The overall code logic is left unchanged.
Diffstat (limited to 'source/blender/gpu/opengl/gl_vertex_array.cc')
-rw-r--r--source/blender/gpu/opengl/gl_vertex_array.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/opengl/gl_vertex_array.cc b/source/blender/gpu/opengl/gl_vertex_array.cc
index 463dc18cc60..4e49828d39d 100644
--- a/source/blender/gpu/opengl/gl_vertex_array.cc
+++ b/source/blender/gpu/opengl/gl_vertex_array.cc
@@ -122,7 +122,7 @@ void GLVertArray::update_bindings(const GLuint vao,
for (int v = GPU_BATCH_VBO_MAX_LEN - 1; v > -1; v--) {
GLVertBuf *vbo = batch->verts_(v);
if (vbo) {
- GPU_vertbuf_use(batch->verts[v]);
+ vbo->bind();
attr_mask &= ~vbo_bind(interface, &vbo->format, 0, vbo->vertex_len, false);
}
}
@@ -130,7 +130,7 @@ void GLVertArray::update_bindings(const GLuint vao,
for (int v = GPU_BATCH_INST_VBO_MAX_LEN - 1; v > -1; v--) {
GLVertBuf *vbo = batch->inst_(v);
if (vbo) {
- GPU_vertbuf_use(batch->inst[v]);
+ vbo->bind();
attr_mask &= ~vbo_bind(interface, &vbo->format, base_instance, vbo->vertex_len, true);
}
}