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authorClément Foucault <foucault.clem@gmail.com>2020-09-06 03:46:51 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-06 23:13:06 +0300
commit4ea93029c65fd4cdb8b707494855120c0f792952 (patch)
treea02801daaaf0f0a4e1bb7be84d34e27759b32a36 /source/blender/gpu/opengl/gl_vertex_array.cc
parent84d67bd0a937e842618ee7843958f3147ba6af58 (diff)
GPUIndexBuf: GL backend Isolation
This is part of the Vulkan backend task T68990. There is no real change, only making some code re-organisation. This also make the IndexBuf completely abstract from outside the GPU module.
Diffstat (limited to 'source/blender/gpu/opengl/gl_vertex_array.cc')
-rw-r--r--source/blender/gpu/opengl/gl_vertex_array.cc3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_vertex_array.cc b/source/blender/gpu/opengl/gl_vertex_array.cc
index 64d44c39587..358b92a9979 100644
--- a/source/blender/gpu/opengl/gl_vertex_array.cc
+++ b/source/blender/gpu/opengl/gl_vertex_array.cc
@@ -30,6 +30,7 @@
#include "gl_batch.hh"
#include "gl_context.hh"
+#include "gl_index_buffer.hh"
#include "gl_vertex_array.hh"
@@ -151,7 +152,7 @@ void GLVertArray::update_bindings(const GLuint vao,
if (batch->elem) {
/* Binds the index buffer. This state is also saved in the VAO. */
- GPU_indexbuf_use(batch->elem);
+ static_cast<GLIndexBuf *>(unwrap(batch->elem))->bind();
}
}