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authorClément Foucault <foucault.clem@gmail.com>2020-08-11 02:31:40 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-13 15:20:24 +0300
commitefc97b3919ea4fd46b9d2e931ca3fea27e7ea31c (patch)
tree125e4239c90902a967487f44d5aca1696d49be68 /source/blender/gpu/opengl/gl_vertex_array.hh
parent47bfb0f7ad2f70017585fe55a68e49ae09f1150c (diff)
GPUBatch: GL backend isolation
This changes the drawing paradigm a bit. The VAO configuration is done JIT-style and depends on context active shader. This is to allow more flexibility for implementations to do optimization at lower level. The vao cache is now its own class to isolate the concept. It is this class that is reference by the GLContext for ownership of the containing VAO ids.
Diffstat (limited to 'source/blender/gpu/opengl/gl_vertex_array.hh')
-rw-r--r--source/blender/gpu/opengl/gl_vertex_array.hh44
1 files changed, 44 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_vertex_array.hh b/source/blender/gpu/opengl/gl_vertex_array.hh
new file mode 100644
index 00000000000..6da414d7e62
--- /dev/null
+++ b/source/blender/gpu/opengl/gl_vertex_array.hh
@@ -0,0 +1,44 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "glew-mx.h"
+
+#include "GPU_batch.h"
+#include "GPU_shader_interface.h"
+
+namespace blender {
+namespace gpu {
+
+namespace GLVertArray {
+
+void update_bindings(const GLuint vao,
+ const GPUBatch *batch,
+ const GPUShaderInterface *interface,
+ const int base_instance);
+
+} // namespace GLVertArray
+
+} // namespace gpu
+} // namespace blender