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authorJeroen Bakker <jbakker>2021-05-26 17:49:17 +0300
committerJeroen Bakker <jeroen@blender.org>2021-05-26 17:49:30 +0300
commit87055dc71b0d50cd25660969b55cda7d44af6a12 (patch)
treec30337eadc92f072f524d6d0670b6a1043e29074 /source/blender/gpu/opengl/gl_vertex_buffer.hh
parente459a25e6cbe9321ad25f87843e2fe5a8a2306f9 (diff)
GPU: Compute Pipeline.
With the compute pipeline calculation can be offloaded to the GPU. This patch only adds the framework for compute. So no changes for users at this moment. NOTE: As this is an OpenGL4.3 feature it must always have a fallback. Use `GPU_compute_shader_support` to check if compute pipeline can be used. Check `gpu_shader_compute*` test cases for usage. This patch also adds support for shader storage buffer objects and device only vertex/index buffers. An alternative that had been discussed was adding this to the `GPUBatch`, this was eventually not chosen as it would lead to more code when used as part of a shading group. The idea is that we add an `eDRWCommandType` in the near future. Reviewed By: fclem Differential Revision: https://developer.blender.org/D10913
Diffstat (limited to 'source/blender/gpu/opengl/gl_vertex_buffer.hh')
-rw-r--r--source/blender/gpu/opengl/gl_vertex_buffer.hh8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_vertex_buffer.hh b/source/blender/gpu/opengl/gl_vertex_buffer.hh
index e2bf6cd00e8..6c38a2225b3 100644
--- a/source/blender/gpu/opengl/gl_vertex_buffer.hh
+++ b/source/blender/gpu/opengl/gl_vertex_buffer.hh
@@ -47,12 +47,19 @@ class GLVertBuf : public VertBuf {
void update_sub(uint start, uint len, void *data) override;
+ const void *read() const override;
+ void *unmap(const void *mapped_data) const override;
+
protected:
void acquire_data(void) override;
void resize_data(void) override;
void release_data(void) override;
void upload_data(void) override;
void duplicate_data(VertBuf *dst) override;
+ void bind_as_ssbo(uint binding) override;
+
+ private:
+ bool is_active() const;
MEM_CXX_CLASS_ALLOC_FUNCS("GLVertBuf");
};
@@ -65,6 +72,7 @@ static inline GLenum to_gl(GPUUsageType type)
case GPU_USAGE_DYNAMIC:
return GL_DYNAMIC_DRAW;
case GPU_USAGE_STATIC:
+ case GPU_USAGE_DEVICE_ONLY:
return GL_STATIC_DRAW;
default:
BLI_assert(0);