diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-06 17:40:07 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-06 23:13:06 +0300 |
commit | 7ffff04e4900ca284519900d12bd1490e218c4f4 (patch) | |
tree | d148ee3c5c286a45bc33f521c2c606e47dd43968 /source/blender/gpu/opengl | |
parent | 98fc3f263cf18a1222d7ffe7dc0e1c0a1fa47ecd (diff) |
GPUVertBuf: Make GPUVertBuf private to the GPU module
This is just a cleanup to isolate the internals of the vertbuf.
This adds some getters to avoid refactor of existing code.
Diffstat (limited to 'source/blender/gpu/opengl')
-rw-r--r-- | source/blender/gpu/opengl/gl_drawlist.cc | 1 | ||||
-rw-r--r-- | source/blender/gpu/opengl/gl_texture.cc | 1 | ||||
-rw-r--r-- | source/blender/gpu/opengl/gl_vertex_array.cc | 5 |
3 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/gpu/opengl/gl_drawlist.cc b/source/blender/gpu/opengl/gl_drawlist.cc index 9670e580819..de729487226 100644 --- a/source/blender/gpu/opengl/gl_drawlist.cc +++ b/source/blender/gpu/opengl/gl_drawlist.cc @@ -33,6 +33,7 @@ #include "gpu_context_private.hh" #include "gpu_drawlist_private.hh" +#include "gpu_vertex_buffer_private.hh" #include "gl_backend.hh" #include "gl_drawlist.hh" diff --git a/source/blender/gpu/opengl/gl_texture.cc b/source/blender/gpu/opengl/gl_texture.cc index a79490b9283..498d0442fca 100644 --- a/source/blender/gpu/opengl/gl_texture.cc +++ b/source/blender/gpu/opengl/gl_texture.cc @@ -32,6 +32,7 @@ #include "gl_backend.hh" #include "gl_debug.hh" #include "gl_state.hh" +#include "gpu_vertex_buffer_private.hh" /* TODO shoud be gl_vertex_buffer.hh */ #include "gl_texture.hh" diff --git a/source/blender/gpu/opengl/gl_vertex_array.cc b/source/blender/gpu/opengl/gl_vertex_array.cc index 358b92a9979..bfd3bd6e6cc 100644 --- a/source/blender/gpu/opengl/gl_vertex_array.cc +++ b/source/blender/gpu/opengl/gl_vertex_array.cc @@ -21,11 +21,8 @@ * \ingroup gpu */ -#include "GPU_glew.h" - -#include "GPU_vertex_buffer.h" - #include "gpu_shader_interface.hh" +#include "gpu_vertex_buffer_private.hh" #include "gpu_vertex_format_private.h" #include "gl_batch.hh" |