diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-08-01 18:57:33 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-08-02 22:53:17 +0300 |
commit | 04d43e8dbbdf077d6006ee5ef13d9d6332163301 (patch) | |
tree | 36bd27fe8563080a3ea937544e555deb6cbef8cd /source/blender/gpu/opengl | |
parent | d6294020549bf31ff0958e3490904eb3d81ac233 (diff) |
GL: Remove lingering image binds
This updates image bind tracking to be the same as texture binds.
Adding a new bind flag to avoid conflict when the texture is used in
both slots.
Fixes a gl error in glBindImageTextures about invalid image binds.
Diffstat (limited to 'source/blender/gpu/opengl')
-rw-r--r-- | source/blender/gpu/opengl/gl_state.cc | 6 | ||||
-rw-r--r-- | source/blender/gpu/opengl/gl_texture.cc | 1 | ||||
-rw-r--r-- | source/blender/gpu/opengl/gl_texture.hh | 2 |
3 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/gpu/opengl/gl_state.cc b/source/blender/gpu/opengl/gl_state.cc index 8be4ac29af6..46422124112 100644 --- a/source/blender/gpu/opengl/gl_state.cc +++ b/source/blender/gpu/opengl/gl_state.cc @@ -563,14 +563,14 @@ void GLStateManager::image_bind(Texture *tex_, int unit) } images_[unit] = tex->tex_id_; formats_[unit] = to_gl_internal_format(tex->format_); - tex->is_bound_ = true; + tex->is_bound_image_ = true; dirty_image_binds_ |= 1ULL << unit; } void GLStateManager::image_unbind(Texture *tex_) { GLTexture *tex = static_cast<GLTexture *>(tex_); - if (!tex->is_bound_) { + if (!tex->is_bound_image_) { return; } @@ -581,7 +581,7 @@ void GLStateManager::image_unbind(Texture *tex_) dirty_image_binds_ |= 1ULL << i; } } - tex->is_bound_ = false; + tex->is_bound_image_ = false; } void GLStateManager::image_unbind_all() diff --git a/source/blender/gpu/opengl/gl_texture.cc b/source/blender/gpu/opengl/gl_texture.cc index cfb3184c4a5..2ce205353a3 100644 --- a/source/blender/gpu/opengl/gl_texture.cc +++ b/source/blender/gpu/opengl/gl_texture.cc @@ -40,6 +40,7 @@ GLTexture::~GLTexture() if (ctx != nullptr && is_bound_) { /* This avoid errors when the texture is still inside the bound texture array. */ ctx->state_manager->texture_unbind(this); + ctx->state_manager->image_unbind(this); } GLContext::tex_free(tex_id_); } diff --git a/source/blender/gpu/opengl/gl_texture.hh b/source/blender/gpu/opengl/gl_texture.hh index aeb9fc0e6b7..22c21d360c7 100644 --- a/source/blender/gpu/opengl/gl_texture.hh +++ b/source/blender/gpu/opengl/gl_texture.hh @@ -37,6 +37,8 @@ class GLTexture : public Texture { /** True if this texture is bound to at least one texture unit. */ /* TODO(fclem): How do we ensure thread safety here? */ bool is_bound_ = false; + /** Same as is_bound_ but for image slots. */ + bool is_bound_image_ = false; /** True if pixels in the texture have been initialized. */ bool has_pixels_ = false; |