diff options
author | Jacques Lucke <jacques@blender.org> | 2021-04-08 12:07:12 +0300 |
---|---|---|
committer | Jacques Lucke <jacques@blender.org> | 2021-04-08 12:07:27 +0300 |
commit | 19dfb6ea1f6745c0dbc2ce21839c30184b553878 (patch) | |
tree | 4deac8e505cf2f422ab20d132395d006dddb29c3 /source/blender/gpu/opengl | |
parent | 0ea66039dd5374e23e9e60e8e3192f919d4f1abd (diff) |
Cleanup: enable modernize-use-equals-default check
This removes a lot of unnecessary code that is generated by
the compiler automatically.
In very few cases, a defaulted destructor in a .cc file is
still necessary, because of forward declarations in the header.
I removed some defaulted virtual destructors, because they are not
necessary, when the parent class has a virtual destructor already.
Defaulted constructors are only necessary when there is another
constructor, but the class should still be default constructible.
Differential Revision: https://developer.blender.org/D10911
Diffstat (limited to 'source/blender/gpu/opengl')
-rw-r--r-- | source/blender/gpu/opengl/gl_batch.cc | 14 | ||||
-rw-r--r-- | source/blender/gpu/opengl/gl_batch.hh | 3 |
2 files changed, 0 insertions, 17 deletions
diff --git a/source/blender/gpu/opengl/gl_batch.cc b/source/blender/gpu/opengl/gl_batch.cc index 321d9552828..976a31ab5cb 100644 --- a/source/blender/gpu/opengl/gl_batch.cc +++ b/source/blender/gpu/opengl/gl_batch.cc @@ -279,20 +279,6 @@ GLuint GLVaoCache::vao_get(GPUBatch *batch) /** \} */ /* -------------------------------------------------------------------- */ -/** \name Creation & Deletion - * \{ */ - -GLBatch::GLBatch() -{ -} - -GLBatch::~GLBatch() -{ -} - -/** \} */ - -/* -------------------------------------------------------------------- */ /** \name Drawing * \{ */ diff --git a/source/blender/gpu/opengl/gl_batch.hh b/source/blender/gpu/opengl/gl_batch.hh index 218b9ffe4b7..444ae1c0ab1 100644 --- a/source/blender/gpu/opengl/gl_batch.hh +++ b/source/blender/gpu/opengl/gl_batch.hh @@ -96,9 +96,6 @@ class GLBatch : public Batch { GLVaoCache vao_cache_; public: - GLBatch(); - ~GLBatch(); - void draw(int v_first, int v_count, int i_first, int i_count) override; void bind(int i_first); |