diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-05-06 01:09:05 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-05-06 01:09:05 +0300 |
commit | efc6f4675d1b1ac387f7af3b82b0960ab2cb3819 (patch) | |
tree | 6e186a21d37911695a7e6cb5760d0cc1354c742b /source/blender/gpu/opengl | |
parent | 832f7170dc7e3859c7c56fb4038cdb457513d6fa (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/gpu/opengl')
-rw-r--r-- | source/blender/gpu/opengl/gl_batch.cc | 2 | ||||
-rw-r--r-- | source/blender/gpu/opengl/gl_batch.hh | 2 | ||||
-rw-r--r-- | source/blender/gpu/opengl/gl_immediate.hh | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/opengl/gl_batch.cc b/source/blender/gpu/opengl/gl_batch.cc index 976a31ab5cb..fc1d1006d0d 100644 --- a/source/blender/gpu/opengl/gl_batch.cc +++ b/source/blender/gpu/opengl/gl_batch.cc @@ -44,7 +44,7 @@ using namespace blender::gpu; /* -------------------------------------------------------------------- */ -/** \name Vao cache +/** \name VAO Cache * * Each #GLBatch has a small cache of VAO objects that are used to avoid VAO reconfiguration. * TODO(fclem): Could be revisited to avoid so much cross references. diff --git a/source/blender/gpu/opengl/gl_batch.hh b/source/blender/gpu/opengl/gl_batch.hh index 444ae1c0ab1..704b6471dd5 100644 --- a/source/blender/gpu/opengl/gl_batch.hh +++ b/source/blender/gpu/opengl/gl_batch.hh @@ -43,7 +43,7 @@ class GLShaderInterface; #define GPU_VAO_STATIC_LEN 3 -/* Vao management: remembers all geometry state (vertex attribute bindings & element buffer) +/* VAO management: remembers all geometry state (vertex attribute bindings & element buffer) * for each shader interface. Start with a static number of vaos and fallback to dynamic count * if necessary. Once a batch goes dynamic it does not go back. */ class GLVaoCache { diff --git a/source/blender/gpu/opengl/gl_immediate.hh b/source/blender/gpu/opengl/gl_immediate.hh index d0bf0fcdf1f..b42f439f9ec 100644 --- a/source/blender/gpu/opengl/gl_immediate.hh +++ b/source/blender/gpu/opengl/gl_immediate.hh @@ -38,7 +38,7 @@ namespace blender::gpu { class GLImmediate : public Immediate { private: - /* Use two buffers for strict and unstrict vertex count to + /* Use two buffers for strict and non-strict vertex count to * avoid some huge driver slowdown (see T70922). * Use accessor functions to get / modify. */ struct { |