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authorClément Foucault <foucault.clem@gmail.com>2020-08-21 13:30:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-21 15:16:42 +0300
commitc4f122ac8f167c5296be9ee23344765f181e6314 (patch)
treed6a627aa2f3f4d43bd334556a0a37bd3c89ac66a /source/blender/gpu/opengl
parent7edd8a7738481b3d4f0720a173dca2a1853996d6 (diff)
GPUUniformBuf: GL backend isolation
This is in preparation of vulkan backend. We move all opengl functionnalities behind an abstract class. This also cleansup the "dynamic" ubo create and rename it to `GPU_uniformbuf_from_list()` Contains, no functional change. Part of T68990 Vulkan support.
Diffstat (limited to 'source/blender/gpu/opengl')
-rw-r--r--source/blender/gpu/opengl/gl_backend.hh11
-rw-r--r--source/blender/gpu/opengl/gl_batch.hh3
-rw-r--r--source/blender/gpu/opengl/gl_context.hh6
-rw-r--r--source/blender/gpu/opengl/gl_shader.cc2
-rw-r--r--source/blender/gpu/opengl/gl_uniform_buffer.cc126
-rw-r--r--source/blender/gpu/opengl/gl_uniform_buffer.hh55
6 files changed, 198 insertions, 5 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.hh b/source/blender/gpu/opengl/gl_backend.hh
index 63a14af6612..0234c1a3f63 100644
--- a/source/blender/gpu/opengl/gl_backend.hh
+++ b/source/blender/gpu/opengl/gl_backend.hh
@@ -31,6 +31,7 @@
#include "gl_context.hh"
#include "gl_drawlist.hh"
#include "gl_shader.hh"
+#include "gl_uniform_buffer.hh"
namespace blender {
namespace gpu {
@@ -40,6 +41,11 @@ class GLBackend : public GPUBackend {
GLSharedOrphanLists shared_orphan_list_;
public:
+ static GLBackend *get(void)
+ {
+ return static_cast<GLBackend *>(GPUBackend::get());
+ }
+
GPUContext *context_alloc(void *ghost_window)
{
return new GLContext(ghost_window, shared_orphan_list_);
@@ -60,6 +66,11 @@ class GLBackend : public GPUBackend {
return new GLShader(name);
};
+ UniformBuf *uniformbuf_alloc(int size, const char *name)
+ {
+ return new GLUniformBuf(size, name);
+ };
+
/* TODO remove */
void buf_free(GLuint buf_id);
void tex_free(GLuint tex_id);
diff --git a/source/blender/gpu/opengl/gl_batch.hh b/source/blender/gpu/opengl/gl_batch.hh
index 9a7767d679d..9399148c68d 100644
--- a/source/blender/gpu/opengl/gl_batch.hh
+++ b/source/blender/gpu/opengl/gl_batch.hh
@@ -35,6 +35,7 @@
namespace blender {
namespace gpu {
+class GLContext;
class GLShaderInterface;
#define GPU_VAO_STATIC_LEN 3
@@ -45,7 +46,7 @@ class GLShaderInterface;
class GLVaoCache {
private:
/** Context for which the vao_cache_ was generated. */
- struct GLContext *context_ = NULL;
+ GLContext *context_ = NULL;
/** Last interface this batch was drawn with. */
GLShaderInterface *interface_ = NULL;
/** Cached vao for the last interface. */
diff --git a/source/blender/gpu/opengl/gl_context.hh b/source/blender/gpu/opengl/gl_context.hh
index 0b762c939f1..ee8189255ca 100644
--- a/source/blender/gpu/opengl/gl_context.hh
+++ b/source/blender/gpu/opengl/gl_context.hh
@@ -32,13 +32,13 @@
#include "glew-mx.h"
-#include "gl_batch.hh"
-
#include <mutex>
namespace blender {
namespace gpu {
+class GLVaoCache;
+
class GLSharedOrphanLists {
public:
/** Mutex for the bellow structures. */
@@ -51,7 +51,7 @@ class GLSharedOrphanLists {
void orphans_clear(void);
};
-struct GLContext : public GPUContext {
+class GLContext : public GPUContext {
/* TODO(fclem) these needs to become private. */
public:
/** Default VAO for procedural draw calls. */
diff --git a/source/blender/gpu/opengl/gl_shader.cc b/source/blender/gpu/opengl/gl_shader.cc
index 93ed7a408c6..b2cca2ef45e 100644
--- a/source/blender/gpu/opengl/gl_shader.cc
+++ b/source/blender/gpu/opengl/gl_shader.cc
@@ -49,7 +49,7 @@ GLShader::GLShader(const char *name) : Shader(name)
#ifndef __APPLE__
if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) {
char sh_name[64];
- BLI_snprintf(sh_name, sizeof(sh_name), "ShaderProgram-%s", name);
+ SNPRINTF(sh_name, "ShaderProgram-%s", name);
glObjectLabel(GL_PROGRAM, shader_program_, -1, sh_name);
}
#endif
diff --git a/source/blender/gpu/opengl/gl_uniform_buffer.cc b/source/blender/gpu/opengl/gl_uniform_buffer.cc
new file mode 100644
index 00000000000..5115034639c
--- /dev/null
+++ b/source/blender/gpu/opengl/gl_uniform_buffer.cc
@@ -0,0 +1,126 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "BKE_global.h"
+
+#include "BLI_string.h"
+
+#include "GPU_extensions.h"
+
+#include "gpu_backend.hh"
+#include "gpu_context_private.hh"
+
+#include "gl_backend.hh"
+#include "gl_uniform_buffer.hh"
+
+namespace blender::gpu {
+
+/* -------------------------------------------------------------------- */
+/** \name Creation & Deletion
+ * \{ */
+
+GLUniformBuf::GLUniformBuf(size_t size, const char *name) : UniformBuf(size, name)
+{
+ /* Do not create ubo GL buffer here to allow allocation from any thread. */
+}
+
+GLUniformBuf::~GLUniformBuf()
+{
+ GLBackend::get()->buf_free(ubo_id_);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Data upload / update
+ * \{ */
+
+void GLUniformBuf::init(void)
+{
+ BLI_assert(GPU_context_active_get());
+
+ glGenBuffers(1, &ubo_id_);
+ glBindBuffer(GL_UNIFORM_BUFFER, ubo_id_);
+ glBufferData(GL_UNIFORM_BUFFER, size_in_bytes_, NULL, GL_DYNAMIC_DRAW);
+
+#ifndef __APPLE__
+ if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) {
+ char sh_name[64];
+ SNPRINTF(sh_name, "UBO-%s", name_);
+ glObjectLabel(GL_BUFFER, ubo_id_, -1, sh_name);
+ }
+#endif
+}
+
+void GLUniformBuf::update(const void *data)
+{
+ if (ubo_id_ == 0) {
+ this->init();
+ }
+ glBindBuffer(GL_UNIFORM_BUFFER, ubo_id_);
+ glBufferSubData(GL_UNIFORM_BUFFER, 0, size_in_bytes_, data);
+ glBindBuffer(GL_UNIFORM_BUFFER, 0);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Usage
+ * \{ */
+
+void GLUniformBuf::bind(int slot)
+{
+ if (slot >= GPU_max_ubo_binds()) {
+ fprintf(stderr,
+ "Error: Trying to bind \"%s\" ubo to slot %d which is above the reported limit of %d.",
+ name_,
+ slot,
+ GPU_max_ubo_binds());
+ return;
+ }
+
+ if (ubo_id_ == 0) {
+ this->init();
+ }
+
+ if (data_ != NULL) {
+ this->update(data_);
+ MEM_SAFE_FREE(data_);
+ }
+
+ slot_ = slot;
+ glBindBufferBase(GL_UNIFORM_BUFFER, slot_, ubo_id_);
+}
+
+void GLUniformBuf::unbind(void)
+{
+#ifdef DEBUG
+ /* NOTE: This only unbinds the last bound slot. */
+ glBindBufferBase(GL_UNIFORM_BUFFER, slot_, 0);
+#endif
+ slot_ = 0;
+}
+
+/** \} */
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/opengl/gl_uniform_buffer.hh b/source/blender/gpu/opengl/gl_uniform_buffer.hh
new file mode 100644
index 00000000000..9b904cb34ee
--- /dev/null
+++ b/source/blender/gpu/opengl/gl_uniform_buffer.hh
@@ -0,0 +1,55 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "MEM_guardedalloc.h"
+
+#include "gpu_uniform_buffer_private.hh"
+
+#include "glew-mx.h"
+
+namespace blender {
+namespace gpu {
+
+class GLUniformBuf : public UniformBuf {
+ private:
+ int slot_ = -1;
+ GLuint ubo_id_ = 0;
+
+ public:
+ GLUniformBuf(size_t size, const char *name);
+ ~GLUniformBuf();
+
+ void update(const void *data) override;
+ void bind(int slot) override;
+ void unbind(void) override;
+
+ private:
+ void init(void);
+
+ MEM_CXX_CLASS_ALLOC_FUNCS("GLUniformBuf");
+};
+
+} // namespace gpu
+} // namespace blender