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author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-03-15 18:04:41 +0300 |
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committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-03-15 18:04:41 +0300 |
commit | 45b637e1e79f817b182031246233c29a4344d159 (patch) | |
tree | 3b29920b99ee194a88d110b7a4a3b258359035be /source/blender/gpu/opengl | |
parent | e08180fdab8925328ed505333f6e5a721b18e0b4 (diff) |
GPU capabilities: detect max SSBO bindings
This adds detection of the maximum number of shader storage buffer
bindings that is supported on the current platform. This can be
useful to turn off features that require compute shaders but use
more buffer bindings than available.
Differential Revision: https://developer.blender.org/D14337
Diffstat (limited to 'source/blender/gpu/opengl')
-rw-r--r-- | source/blender/gpu/opengl/gl_backend.cc | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.cc b/source/blender/gpu/opengl/gl_backend.cc index f0d7a23ef82..9885b16966b 100644 --- a/source/blender/gpu/opengl/gl_backend.cc +++ b/source/blender/gpu/opengl/gl_backend.cc @@ -485,6 +485,8 @@ void GLBackend::capabilities_init() glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 0, &GCaps.max_work_group_size[0]); glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 1, &GCaps.max_work_group_size[1]); glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 2, &GCaps.max_work_group_size[2]); + glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, + &GCaps.max_shader_storage_buffer_bindings); } GCaps.shader_storage_buffer_objects_support = GLEW_ARB_shader_storage_buffer_object; /* GL specific capabilities. */ |