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authorClément Foucault <foucault.clem@gmail.com>2020-09-06 03:46:51 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-06 23:13:06 +0300
commit4ea93029c65fd4cdb8b707494855120c0f792952 (patch)
treea02801daaaf0f0a4e1bb7be84d34e27759b32a36 /source/blender/gpu/opengl
parent84d67bd0a937e842618ee7843958f3147ba6af58 (diff)
GPUIndexBuf: GL backend Isolation
This is part of the Vulkan backend task T68990. There is no real change, only making some code re-organisation. This also make the IndexBuf completely abstract from outside the GPU module.
Diffstat (limited to 'source/blender/gpu/opengl')
-rw-r--r--source/blender/gpu/opengl/gl_backend.hh6
-rw-r--r--source/blender/gpu/opengl/gl_batch.cc28
-rw-r--r--source/blender/gpu/opengl/gl_batch.hh8
-rw-r--r--source/blender/gpu/opengl/gl_drawlist.cc37
-rw-r--r--source/blender/gpu/opengl/gl_drawlist.hh2
-rw-r--r--source/blender/gpu/opengl/gl_index_buffer.cc62
-rw-r--r--source/blender/gpu/opengl/gl_index_buffer.hh68
-rw-r--r--source/blender/gpu/opengl/gl_vertex_array.cc3
8 files changed, 169 insertions, 45 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.hh b/source/blender/gpu/opengl/gl_backend.hh
index f769d9c1cfe..a31a4a45f56 100644
--- a/source/blender/gpu/opengl/gl_backend.hh
+++ b/source/blender/gpu/opengl/gl_backend.hh
@@ -31,6 +31,7 @@
#include "gl_context.hh"
#include "gl_drawlist.hh"
#include "gl_framebuffer.hh"
+#include "gl_index_buffer.hh"
#include "gl_shader.hh"
#include "gl_texture.hh"
#include "gl_uniform_buffer.hh"
@@ -82,6 +83,11 @@ class GLBackend : public GPUBackend {
return new GLFrameBuffer(name);
};
+ IndexBuf *indexbuf_alloc(void)
+ {
+ return new GLIndexBuf();
+ };
+
Shader *shader_alloc(const char *name)
{
return new GLShader(name);
diff --git a/source/blender/gpu/opengl/gl_batch.cc b/source/blender/gpu/opengl/gl_batch.cc
index bb7d5654efd..c735d02500b 100644
--- a/source/blender/gpu/opengl/gl_batch.cc
+++ b/source/blender/gpu/opengl/gl_batch.cc
@@ -34,12 +34,14 @@
#include "gpu_batch_private.hh"
#include "gpu_shader_private.hh"
-#include "gl_batch.hh"
#include "gl_context.hh"
#include "gl_debug.hh"
+#include "gl_index_buffer.hh"
#include "gl_primitive.hh"
#include "gl_vertex_array.hh"
+#include "gl_batch.hh"
+
using namespace blender::gpu;
/* -------------------------------------------------------------------- */
@@ -295,14 +297,6 @@ GLBatch::~GLBatch()
/** \name Drawing
* \{ */
-#if GPU_TRACK_INDEX_RANGE
-# define BASE_INDEX(el) ((el)->base_index)
-# define INDEX_TYPE(el) ((el)->gl_index_type)
-#else
-# define BASE_INDEX(el) 0
-# define INDEX_TYPE(el) GL_UNSIGNED_INT
-#endif
-
void GLBatch::bind(int i_first)
{
GPU_context_active_get()->state_manager->apply_state();
@@ -315,7 +309,7 @@ void GLBatch::bind(int i_first)
#if GPU_TRACK_INDEX_RANGE
/* Can be removed if GL 4.3 is required. */
if (!GLEW_ARB_ES3_compatibility && (elem != NULL)) {
- glPrimitiveRestartIndex((elem->index_type == GPU_INDEX_U16) ? 0xFFFFu : 0xFFFFFFFFu);
+ glPrimitiveRestartIndex(this->gl_elem()->restart_index());
}
#endif
@@ -340,16 +334,10 @@ void GLBatch::draw(int v_first, int v_count, int i_first, int i_count)
GLenum gl_type = to_gl(prim_type);
if (elem) {
- const GPUIndexBuf *el = elem;
- GLenum index_type = INDEX_TYPE(el);
- GLint base_index = BASE_INDEX(el);
- void *v_first_ofs = (GLuint *)0 + v_first + el->index_start;
-
-#if GPU_TRACK_INDEX_RANGE
- if (el->index_type == GPU_INDEX_U16) {
- v_first_ofs = (GLushort *)0 + v_first + el->index_start;
- }
-#endif
+ const GLIndexBuf *el = this->gl_elem();
+ GLenum index_type = to_gl(el->index_type_);
+ GLint base_index = el->index_base_;
+ void *v_first_ofs = el->offset_ptr(v_first);
if (GPU_arb_base_instance_is_supported()) {
glDrawElementsInstancedBaseVertexBaseInstance(
diff --git a/source/blender/gpu/opengl/gl_batch.hh b/source/blender/gpu/opengl/gl_batch.hh
index 9399148c68d..e6d9542fc3b 100644
--- a/source/blender/gpu/opengl/gl_batch.hh
+++ b/source/blender/gpu/opengl/gl_batch.hh
@@ -30,6 +30,8 @@
#include "gpu_batch_private.hh"
+#include "gl_index_buffer.hh"
+
#include "glew-mx.h"
namespace blender {
@@ -99,6 +101,12 @@ class GLBatch : public Batch {
void draw(int v_first, int v_count, int i_first, int i_count) override;
void bind(int i_first);
+ /* Convenience getters. */
+ GLIndexBuf *gl_elem(void)
+ {
+ return static_cast<GLIndexBuf *>(unwrap(elem));
+ }
+
MEM_CXX_CLASS_ALLOC_FUNCS("GLBatch");
};
diff --git a/source/blender/gpu/opengl/gl_drawlist.cc b/source/blender/gpu/opengl/gl_drawlist.cc
index 35fecc859b8..9670e580819 100644
--- a/source/blender/gpu/opengl/gl_drawlist.cc
+++ b/source/blender/gpu/opengl/gl_drawlist.cc
@@ -42,15 +42,6 @@
#define USE_MULTI_DRAW_INDIRECT 1
-/* TODO remove. */
-#if GPU_TRACK_INDEX_RANGE
-# define BASE_INDEX(el) ((el)->base_index)
-# define INDEX_TYPE(el) ((el)->gl_index_type)
-#else
-# define BASE_INDEX(el) 0
-# define INDEX_TYPE(el) GL_UNSIGNED_INT
-#endif
-
using namespace blender::gpu;
typedef struct GLDrawCommand {
@@ -129,11 +120,11 @@ void GLDrawList::init(void)
command_offset_ = 0;
}
-void GLDrawList::append(GPUBatch *batch, int i_first, int i_count)
+void GLDrawList::append(GPUBatch *gpu_batch, int i_first, int i_count)
{
/* Fallback when MultiDrawIndirect is not supported/enabled. */
if (MDI_DISABLED) {
- GPU_batch_draw_advanced(batch, 0, 0, i_first, i_count);
+ GPU_batch_draw_advanced(gpu_batch, 0, 0, i_first, i_count);
return;
}
@@ -141,14 +132,16 @@ void GLDrawList::append(GPUBatch *batch, int i_first, int i_count)
this->init();
}
+ GLBatch *batch = static_cast<GLBatch *>(gpu_batch);
if (batch != batch_) {
// BLI_assert(batch->flag | GPU_BATCH_INIT);
this->submit();
batch_ = batch;
/* Cached for faster access. */
- base_index_ = batch->elem ? BASE_INDEX(batch->elem) : UINT_MAX;
- v_first_ = batch->elem ? batch->elem->index_start : 0;
- v_count_ = batch->elem ? batch->elem->index_len : batch->verts[0]->vertex_len;
+ GLIndexBuf *el = batch_->gl_elem();
+ base_index_ = el ? el->index_base_ : UINT_MAX;
+ v_first_ = el ? el->index_start_ : 0;
+ v_count_ = el ? el->index_len_ : batch->verts[0]->vertex_len;
}
if (v_count_ == 0) {
@@ -191,12 +184,9 @@ void GLDrawList::submit(void)
BLI_assert(data_);
BLI_assert(GPU_context_active_get()->shader != NULL);
- GLBatch *batch = static_cast<GLBatch *>(batch_);
-
/* Only do multi-draw indirect if doing more than 2 drawcall. This avoids the overhead of
* buffer mapping if scene is not very instance friendly. BUT we also need to take into
- * account the
- * case where only a few instances are needed to finish filling a call buffer. */
+ * account the case where only a few instances are needed to finish filling a call buffer. */
const bool is_finishing_a_buffer = (command_offset_ >= data_size_);
if (command_len_ > 2 || is_finishing_a_buffer) {
GLenum prim = to_gl(batch_->prim_type);
@@ -208,10 +198,11 @@ void GLDrawList::submit(void)
data_ = NULL; /* Unmapped */
data_offset_ += command_offset_;
- batch->bind(0);
+ batch_->bind(0);
if (MDI_INDEXED) {
- glMultiDrawElementsIndirect(prim, INDEX_TYPE(batch_->elem), offset, command_len_, 0);
+ GLenum gl_type = to_gl(batch_->gl_elem()->index_type_);
+ glMultiDrawElementsIndirect(prim, gl_type, offset, command_len_, 0);
}
else {
glMultiDrawArraysIndirect(prim, offset, command_len_, 0);
@@ -223,8 +214,8 @@ void GLDrawList::submit(void)
GLDrawCommandIndexed *cmd = (GLDrawCommandIndexed *)data_;
for (int i = 0; i < command_len_; i++, cmd++) {
/* Index start was already added. Avoid counting it twice. */
- cmd->v_first -= batch->elem->index_start;
- batch->draw(cmd->v_first, cmd->v_count, cmd->i_first, cmd->i_count);
+ cmd->v_first -= v_first_;
+ batch_->draw(cmd->v_first, cmd->v_count, cmd->i_first, cmd->i_count);
}
/* Reuse the same data. */
command_offset_ -= command_len_ * sizeof(GLDrawCommandIndexed);
@@ -232,7 +223,7 @@ void GLDrawList::submit(void)
else {
GLDrawCommand *cmd = (GLDrawCommand *)data_;
for (int i = 0; i < command_len_; i++, cmd++) {
- batch->draw(cmd->v_first, cmd->v_count, cmd->i_first, cmd->i_count);
+ batch_->draw(cmd->v_first, cmd->v_count, cmd->i_first, cmd->i_count);
}
/* Reuse the same data. */
command_offset_ -= command_len_ * sizeof(GLDrawCommand);
diff --git a/source/blender/gpu/opengl/gl_drawlist.hh b/source/blender/gpu/opengl/gl_drawlist.hh
index b690b8f8a98..3a731559e3a 100644
--- a/source/blender/gpu/opengl/gl_drawlist.hh
+++ b/source/blender/gpu/opengl/gl_drawlist.hh
@@ -55,7 +55,7 @@ class GLDrawList : public DrawList {
void init(void);
/** Batch for which we are recording commands for. */
- GPUBatch *batch_;
+ GLBatch *batch_;
/** Mapped memory bounds. */
GLbyte *data_;
/** Length of the mapped buffer (in byte). */
diff --git a/source/blender/gpu/opengl/gl_index_buffer.cc b/source/blender/gpu/opengl/gl_index_buffer.cc
new file mode 100644
index 00000000000..03a9607a00b
--- /dev/null
+++ b/source/blender/gpu/opengl/gl_index_buffer.cc
@@ -0,0 +1,62 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gl_backend.hh"
+#include "gl_debug.hh"
+
+#include "gl_index_buffer.hh"
+
+namespace blender::gpu {
+
+GLIndexBuf::~GLIndexBuf()
+{
+ GLBackend::get()->buf_free(ibo_id_);
+}
+
+void GLIndexBuf::bind(void)
+{
+ if (is_subrange_) {
+ static_cast<GLIndexBuf *>(src_)->bind();
+ return;
+ }
+
+ if (ibo_id_ == 0) {
+ glGenBuffers(1, &ibo_id_);
+
+ if (data_ == nullptr) {
+ debug::raise_gl_error("Trying to use Index Buffer but the buffer contains no data");
+ }
+ }
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_id_);
+
+ if (data_ != nullptr) {
+ size_t size = this->size_get();
+ /* Sends data to GPU. */
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data_, GL_STATIC_DRAW);
+ /* No need to keep copy of data in system memory. */
+ MEM_SAFE_FREE(data_);
+ }
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/opengl/gl_index_buffer.hh b/source/blender/gpu/opengl/gl_index_buffer.hh
new file mode 100644
index 00000000000..b84934bb77f
--- /dev/null
+++ b/source/blender/gpu/opengl/gl_index_buffer.hh
@@ -0,0 +1,68 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "MEM_guardedalloc.h"
+
+#include "gpu_index_buffer_private.hh"
+
+#include "glew-mx.h"
+
+namespace blender::gpu {
+
+class GLIndexBuf : public IndexBuf {
+ friend class GLBatch;
+ friend class GLDrawList;
+
+ private:
+ GLuint ibo_id_ = 0;
+
+ public:
+ ~GLIndexBuf();
+
+ void bind(void);
+
+ void *offset_ptr(uint additional_vertex_offset) const
+ {
+ additional_vertex_offset += index_start_;
+ if (index_type_ == GPU_INDEX_U32) {
+ return (GLuint *)0 + additional_vertex_offset;
+ }
+ return (GLushort *)0 + additional_vertex_offset;
+ }
+
+ GLuint restart_index(void) const
+ {
+ return (index_type_ == GPU_INDEX_U16) ? 0xFFFFu : 0xFFFFFFFFu;
+ }
+
+ MEM_CXX_CLASS_ALLOC_FUNCS("GLIndexBuf")
+};
+
+static inline GLenum to_gl(GPUIndexBufType type)
+{
+ return (type == GPU_INDEX_U32) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
+}
+
+} // namespace blender::gpu
diff --git a/source/blender/gpu/opengl/gl_vertex_array.cc b/source/blender/gpu/opengl/gl_vertex_array.cc
index 64d44c39587..358b92a9979 100644
--- a/source/blender/gpu/opengl/gl_vertex_array.cc
+++ b/source/blender/gpu/opengl/gl_vertex_array.cc
@@ -30,6 +30,7 @@
#include "gl_batch.hh"
#include "gl_context.hh"
+#include "gl_index_buffer.hh"
#include "gl_vertex_array.hh"
@@ -151,7 +152,7 @@ void GLVertArray::update_bindings(const GLuint vao,
if (batch->elem) {
/* Binds the index buffer. This state is also saved in the VAO. */
- GPU_indexbuf_use(batch->elem);
+ static_cast<GLIndexBuf *>(unwrap(batch->elem))->bind();
}
}