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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-08 20:55:53 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-08 20:55:53 +0300 |
commit | dd04cba943931c77b5bb4956ff6d02ca32e6cac6 (patch) | |
tree | 4939d9b1b49b5f72d8db8339ba94c742290e4c14 /source/blender/gpu/opengl | |
parent | f27d5e4f76f7d660235eef6b2c15bd66f33628c2 (diff) |
GLSamplers: Add debug object label
This makes it easier to see what each sampler is supposed to be.
Diffstat (limited to 'source/blender/gpu/opengl')
-rw-r--r-- | source/blender/gpu/opengl/gl_texture.cc | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_texture.cc b/source/blender/gpu/opengl/gl_texture.cc index ae3923b960f..e649f73d1c4 100644 --- a/source/blender/gpu/opengl/gl_texture.cc +++ b/source/blender/gpu/opengl/gl_texture.cc @@ -513,6 +513,25 @@ void GLTexture::samplers_init(void) * - GL_TEXTURE_MAX_LOD is 1000. * - GL_TEXTURE_LOD_BIAS is 0.0f. **/ + +#ifndef __APPLE__ + if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) { + char sampler_name[128]; + SNPRINTF(sampler_name, + "Sampler%s%s%s%s%s%s%s%s%s%s", + (state == GPU_SAMPLER_DEFAULT) ? "_default" : "", + (state & GPU_SAMPLER_FILTER) ? "_filter" : "", + (state & GPU_SAMPLER_MIPMAP) ? "_mipmap" : "", + (state & GPU_SAMPLER_REPEAT) ? "_repeat-" : "", + (state & GPU_SAMPLER_REPEAT_S) ? "S" : "", + (state & GPU_SAMPLER_REPEAT_T) ? "T" : "", + (state & GPU_SAMPLER_REPEAT_R) ? "R" : "", + (state & GPU_SAMPLER_CLAMP_BORDER) ? "_clamp_border" : "", + (state & GPU_SAMPLER_COMPARE) ? "_compare" : "", + (state & GPU_SAMPLER_ANISO) ? "_aniso" : ""); + glObjectLabel(GL_SAMPLER, samplers_[i], -1, sampler_name); + } +#endif } samplers_update(); @@ -521,6 +540,12 @@ void GLTexture::samplers_init(void) glSamplerParameteri(icon_sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); glSamplerParameteri(icon_sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glSamplerParameterf(icon_sampler, GL_TEXTURE_LOD_BIAS, -0.5f); + +#ifndef __APPLE__ + if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) { + glObjectLabel(GL_SAMPLER, icon_sampler, -1, "Sampler-icons"); + } +#endif } void GLTexture::samplers_update(void) |