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authorClément Foucault <foucault.clem@gmail.com>2022-09-17 11:17:38 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-09-17 11:17:47 +0300
commit1810b1e4c88191e3578518e12f9f3d318e08dc60 (patch)
treeae868919ad9d4bfd32867ebef1088eb24cefa683 /source/blender/gpu/opengl
parentb37954d03c5de2b131a35fbb4088e8dbf3f4ba2f (diff)
GL: Framebuffer: Add support for empty framebuffer (no attachments)
This allows to reduce the memory footprint of very large framebuffers if there is no need for any attachment.
Diffstat (limited to 'source/blender/gpu/opengl')
-rw-r--r--source/blender/gpu/opengl/gl_framebuffer.cc5
-rw-r--r--source/blender/gpu/opengl/gl_framebuffer.hh2
2 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_framebuffer.cc b/source/blender/gpu/opengl/gl_framebuffer.cc
index bd9fba4250d..1ab22a16df4 100644
--- a/source/blender/gpu/opengl/gl_framebuffer.cc
+++ b/source/blender/gpu/opengl/gl_framebuffer.cc
@@ -207,6 +207,11 @@ void GLFrameBuffer::update_attachments()
this->size_set(size[0], size[1]);
srgb_ = (GPU_texture_format(attach.tex) == GPU_SRGB8_A8);
}
+ else {
+ /* Empty frame-buffer. */
+ glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, width_);
+ glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, height_);
+ }
dirty_attachments_ = false;
diff --git a/source/blender/gpu/opengl/gl_framebuffer.hh b/source/blender/gpu/opengl/gl_framebuffer.hh
index 8ee04a584bd..edc05322153 100644
--- a/source/blender/gpu/opengl/gl_framebuffer.hh
+++ b/source/blender/gpu/opengl/gl_framebuffer.hh
@@ -32,7 +32,7 @@ class GLFrameBuffer : public FrameBuffer {
/** State Manager of the same contexts. */
GLStateManager *state_manager_ = nullptr;
/** Copy of the GL state. Contains ONLY color attachments enums for slot binding. */
- GLenum gl_attachments_[GPU_FB_MAX_COLOR_ATTACHMENT];
+ GLenum gl_attachments_[GPU_FB_MAX_COLOR_ATTACHMENT] = {0};
/** Internal frame-buffers are immutable. */
bool immutable_;
/** True is the frame-buffer has its first color target using the GPU_SRGB8_A8 format. */