diff options
author | Campbell Barton <campbell@blender.org> | 2022-05-11 06:37:10 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-05-11 06:40:09 +0300 |
commit | a652568570a5c86247966e7805740f190ee7e388 (patch) | |
tree | 5f19126bdf8aa9f621073f5413865627a59b98f8 /source/blender/gpu/opengl | |
parent | 2fa2612b06d05c0ef4b3a78d2701cb53e1899d90 (diff) |
Cleanup: use 'num' / 'size' suffix instead of 'sz'
GPU code used `sz` as an abbreviation for size, as well as a few other
places. Use size where this represents a size in bytes, see: T85728.
Diffstat (limited to 'source/blender/gpu/opengl')
-rw-r--r-- | source/blender/gpu/opengl/gl_vertex_array.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/opengl/gl_vertex_array.cc b/source/blender/gpu/opengl/gl_vertex_array.cc index 04f60f10d41..cfcf77fe705 100644 --- a/source/blender/gpu/opengl/gl_vertex_array.cc +++ b/source/blender/gpu/opengl/gl_vertex_array.cc @@ -39,8 +39,8 @@ static uint16_t vbo_bind(const ShaderInterface *interface, const GPUVertAttr *a = &format->attrs[a_idx]; if (format->deinterleaved) { - offset += ((a_idx == 0) ? 0 : format->attrs[a_idx - 1].sz) * v_len; - stride = a->sz; + offset += ((a_idx == 0) ? 0 : format->attrs[a_idx - 1].size) * v_len; + stride = a->size; } else { offset = a->offset; |