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authorJeroen Bakker <jeroen@blender.org>2022-05-13 13:53:18 +0300
committerJeroen Bakker <jeroen@blender.org>2022-05-13 13:54:41 +0300
commitcbc024c3cac29dd17a9e5338162792d8fadc82ee (patch)
tree20895232d6b33a9b8ba272e443356e7fc236121a /source/blender/gpu/opengl
parente30ccb9a34f39ef0565214aef1084c47871a27fe (diff)
MacOS/AMD: Drawing artifacts in VSE.
Related to the partial revert done for T97272. It seems also that the workaround should be enabled for any MACOS platform.
Diffstat (limited to 'source/blender/gpu/opengl')
-rw-r--r--source/blender/gpu/opengl/gl_backend.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.cc b/source/blender/gpu/opengl/gl_backend.cc
index 17d9b392c69..1cd2301aa4e 100644
--- a/source/blender/gpu/opengl/gl_backend.cc
+++ b/source/blender/gpu/opengl/gl_backend.cc
@@ -419,10 +419,10 @@ static void detect_workarounds()
GCaps.shader_storage_buffer_objects_support = false;
}
- /* Certain Intel based platforms don't clear the viewport textures. Always clearing leads to
- * noticeable performance regressions. */
- if (GPU_type_matches(
- GPU_DEVICE_INTEL, static_cast<eGPUOSType>(GPU_OS_MAC | GPU_OS_UNIX), GPU_DRIVER_ANY)) {
+ /* Certain Intel/AMD based platforms don't clear the viewport textures. Always clearing leads to
+ * noticeable performance regressions on other platforms as well. */
+ if (GPU_type_matches(GPU_DEVICE_ANY, GPU_OS_MAC, GPU_DRIVER_ANY) ||
+ GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_UNIX, GPU_DRIVER_ANY)) {
GCaps.clear_viewport_workaround = true;
}