diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-01-27 10:48:37 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-01-27 10:54:24 +0300 |
commit | 5abab0a41a02a0dbae0ea3ec355b7dfb6a778613 (patch) | |
tree | c18ed3a2395967c3aad146e316b26694ed746e4f /source/blender/gpu/opengl | |
parent | a7f7b0b77e3ffce679c1b3a79bd7b9fd92779959 (diff) |
GPUShaderCreateInfo: Remove push_constant indexing
This is too much impractical and offers no real benefit.
Diffstat (limited to 'source/blender/gpu/opengl')
-rw-r--r-- | source/blender/gpu/opengl/gl_shader.cc | 3 | ||||
-rw-r--r-- | source/blender/gpu/opengl/gl_shader_interface.cc | 5 |
2 files changed, 1 insertions, 7 deletions
diff --git a/source/blender/gpu/opengl/gl_shader.cc b/source/blender/gpu/opengl/gl_shader.cc index 1e6e2475665..d1ef6448791 100644 --- a/source/blender/gpu/opengl/gl_shader.cc +++ b/source/blender/gpu/opengl/gl_shader.cc @@ -409,9 +409,6 @@ std::string GLShader::resources_declare(const ShaderCreateInfo &info) const } ss << "\n/* Push Constants. */\n"; for (const ShaderCreateInfo::PushConst &uniform : info.push_constants_) { - if (GLContext::explicit_location_support) { - ss << "layout(location = " << uniform.index << ") "; - } ss << "uniform " << to_string(uniform.type) << " " << uniform.name; if (uniform.array_size > 0) { ss << "[" << uniform.array_size << "]"; diff --git a/source/blender/gpu/opengl/gl_shader_interface.cc b/source/blender/gpu/opengl/gl_shader_interface.cc index 299ea150408..71b908665d3 100644 --- a/source/blender/gpu/opengl/gl_shader_interface.cc +++ b/source/blender/gpu/opengl/gl_shader_interface.cc @@ -437,10 +437,7 @@ GLShaderInterface::GLShaderInterface(GLuint program, const shader::ShaderCreateI } for (const ShaderCreateInfo::PushConst &uni : info.push_constants_) { copy_input_name(input, uni.name, name_buffer_, name_buffer_offset); - /* Until we make use of explicit uniform location. */ - if (true || !GLContext::explicit_location_support) { - input->location = glGetUniformLocation(program, name_buffer_ + input->name_offset); - } + input->location = glGetUniformLocation(program, name_buffer_ + input->name_offset); input->binding = -1; input++; } |