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authorCampbell Barton <campbell@blender.org>2022-02-23 10:24:08 +0300
committerCampbell Barton <campbell@blender.org>2022-02-23 10:24:37 +0300
commit7393cc1db7abc8fd2c1c37dc13dfc1c85ccffbf6 (patch)
tree1af0fbf19384c1d987535c1e445ffebae5665093 /source/blender/gpu/opengl
parent165b030b19718694eaf33d6602034ed88fdd31a1 (diff)
Cleanup: Remove repeated word in comments
Diffstat (limited to 'source/blender/gpu/opengl')
-rw-r--r--source/blender/gpu/opengl/gl_immediate.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_immediate.cc b/source/blender/gpu/opengl/gl_immediate.cc
index cfedfe348f1..c32a6afd8cf 100644
--- a/source/blender/gpu/opengl/gl_immediate.cc
+++ b/source/blender/gpu/opengl/gl_immediate.cc
@@ -139,7 +139,7 @@ void GLImmediate::end()
GLContext::get()->state_manager->apply_state();
/* We convert the offset in vertex offset from the buffer's start.
- * This works because we added some padding to align the first vertex vertex. */
+ * This works because we added some padding to align the first vertex. */
uint v_first = buffer_offset() / vertex_format.stride;
GLVertArray::update_bindings(
vao_id_, v_first, &vertex_format, reinterpret_cast<Shader *>(shader)->interface);