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author | Colin Basnett <cmbasnett@gmail.com> | 2022-09-17 03:50:37 +0300 |
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committer | Colin Basnett <cmbasnett@gmail.com> | 2022-09-17 03:50:37 +0300 |
commit | 564bda241a973396da51d7c3ccd9efd97d51728a (patch) | |
tree | 4d9aa4cccd82e2e606b47774afa5e1015bf14768 /source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl | |
parent | 0fff238150d076576053c25b646f653d6e3b0edb (diff) | |
parent | 48d7ff68f0df209c77bbb081ab46fbc109fd825a (diff) |
Merge branch 'master' into feature-imformatfeature-imformat
Diffstat (limited to 'source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl')
-rw-r--r-- | source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl b/source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl new file mode 100644 index 00000000000..1805cb5a7f5 --- /dev/null +++ b/source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl @@ -0,0 +1,21 @@ +#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl) + +void main() +{ + ivec2 texel = ivec2(gl_GlobalInvocationID.xy); + ivec2 input_size = texture_size(input_tx); + + /* Add 0.5 to evaluate the input sampler at the center of the pixel. */ + vec2 coordinates = vec2(texel) + vec2(0.5); + + /* For each iteration, accumulate the input at the normalize coordinates, hence the divide by + * input size, then transform the coordinates for the next iteration. */ + vec4 accumulated_color = vec4(0.0); + for (int i = 0; i < iterations; i++) { + accumulated_color += texture(input_tx, coordinates / input_size); + coordinates = (mat3(inverse_transformation) * vec3(coordinates, 1.0)).xy; + } + + /* Write the accumulated color divided by the number of iterations. */ + imageStore(output_img, texel, accumulated_color / iterations); +} |