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authorCampbell Barton <campbell@blender.org>2022-09-06 09:25:20 +0300
committerCampbell Barton <campbell@blender.org>2022-09-06 09:25:20 +0300
commit6c6a53fad357ad63d8128c33da7a84f172ef0b63 (patch)
tree0ab3290bbc010af86719bec5a7bd37de75997d37 /source/blender/gpu/shaders/compositor/compositor_morphological_distance_feather.glsl
parent077ba5ac386f3cc75a67e01cdd75239b76c34de5 (diff)
Cleanup: spelling in comments, formatting, move comments into headers
Diffstat (limited to 'source/blender/gpu/shaders/compositor/compositor_morphological_distance_feather.glsl')
-rw-r--r--source/blender/gpu/shaders/compositor/compositor_morphological_distance_feather.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/compositor/compositor_morphological_distance_feather.glsl b/source/blender/gpu/shaders/compositor/compositor_morphological_distance_feather.glsl
index 8034f4a3ebd..acdd8a40342 100644
--- a/source/blender/gpu/shaders/compositor/compositor_morphological_distance_feather.glsl
+++ b/source/blender/gpu/shaders/compositor/compositor_morphological_distance_feather.glsl
@@ -59,7 +59,7 @@ void main()
/* Start with the center value as the maximum/minimum distance and reassign to the true maximum
* or minimum in the search loop below. Additionally, the center falloff is always 1.0, so start
- * with that. */
+ * with that. */
float limit_distance = center_value;
float limit_distance_falloff = 1.0;