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author | Campbell Barton <campbell@blender.org> | 2022-09-06 09:25:20 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-09-06 09:25:20 +0300 |
commit | 6c6a53fad357ad63d8128c33da7a84f172ef0b63 (patch) | |
tree | 0ab3290bbc010af86719bec5a7bd37de75997d37 /source/blender/gpu/shaders/compositor/compositor_morphological_distance_feather.glsl | |
parent | 077ba5ac386f3cc75a67e01cdd75239b76c34de5 (diff) |
Cleanup: spelling in comments, formatting, move comments into headers
Diffstat (limited to 'source/blender/gpu/shaders/compositor/compositor_morphological_distance_feather.glsl')
-rw-r--r-- | source/blender/gpu/shaders/compositor/compositor_morphological_distance_feather.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/compositor/compositor_morphological_distance_feather.glsl b/source/blender/gpu/shaders/compositor/compositor_morphological_distance_feather.glsl index 8034f4a3ebd..acdd8a40342 100644 --- a/source/blender/gpu/shaders/compositor/compositor_morphological_distance_feather.glsl +++ b/source/blender/gpu/shaders/compositor/compositor_morphological_distance_feather.glsl @@ -59,7 +59,7 @@ void main() /* Start with the center value as the maximum/minimum distance and reassign to the true maximum * or minimum in the search loop below. Additionally, the center falloff is always 1.0, so start - * with that. */ + * with that. */ float limit_distance = center_value; float limit_distance_falloff = 1.0; |