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authorCampbell Barton <campbell@blender.org>2022-09-06 09:25:20 +0300
committerCampbell Barton <campbell@blender.org>2022-09-06 09:25:20 +0300
commit6c6a53fad357ad63d8128c33da7a84f172ef0b63 (patch)
tree0ab3290bbc010af86719bec5a7bd37de75997d37 /source/blender/gpu/shaders/compositor/compositor_morphological_distance_threshold.glsl
parent077ba5ac386f3cc75a67e01cdd75239b76c34de5 (diff)
Cleanup: spelling in comments, formatting, move comments into headers
Diffstat (limited to 'source/blender/gpu/shaders/compositor/compositor_morphological_distance_threshold.glsl')
-rw-r--r--source/blender/gpu/shaders/compositor/compositor_morphological_distance_threshold.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/compositor/compositor_morphological_distance_threshold.glsl b/source/blender/gpu/shaders/compositor/compositor_morphological_distance_threshold.glsl
index 5931c4f0271..e6625e7419f 100644
--- a/source/blender/gpu/shaders/compositor/compositor_morphological_distance_threshold.glsl
+++ b/source/blender/gpu/shaders/compositor/compositor_morphological_distance_threshold.glsl
@@ -58,7 +58,7 @@ void main()
* a texture loader with a fallback value. And since we don't want those values to affect the
* result, the fallback value is chosen such that the inner condition fails, which is when the
* sampled pixel and the center pixel are the same, so choose a fallback that will be considered
- * masked if the center pixel is masked and unmasked otherwise. */
+ * masked if the center pixel is masked and unmasked otherwise. */
vec4 fallback = vec4(is_center_masked ? 1.0 : 0.0);
/* Since the distance search window is limited to the given radius, the maximum possible squared