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authorOmar Emara <mail@OmarEmara.dev>2022-11-02 14:48:20 +0300
committerOmar Emara <mail@OmarEmara.dev>2022-11-02 14:48:20 +0300
commitc394f510a5150a177919976b5775783c997b6934 (patch)
treed274c52b97d08c5165055e5972a6f161146b4648 /source/blender/gpu/shaders/compositor/infos/compositor_morphological_distance_threshold_info.hh
parent14e4c96b64f982dae26256be57c848ec134a72e9 (diff)
Realtime Compositor: Make vectors four dimensional
Currently, the realtime compositor treat vector types as 3D vectors, which is true for most operations. However, some operations deal with vector types as 4D vectors that encode two 2D vectors or one 3D vector with the last component ignored. So this patch expands vector types to include a fourth component that is only sometimes used. Since we already stored vectors in RGBA textures, the necessary changes are straightforward and are mostly concerned with adjusting the Result class. Differential Revision: https://developer.blender.org/D16359 Reviewed By: Clement Foucault
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