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author | Omar Emara <mail@OmarEmara.dev> | 2022-10-20 17:31:35 +0300 |
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committer | Omar Emara <mail@OmarEmara.dev> | 2022-10-20 17:32:28 +0300 |
commit | 58e25f11ae9eb805dd857fae56be1d1a43710091 (patch) | |
tree | 50e7fe25fbf77f7ee16c42406d2debb1f2cd565f /source/blender/gpu/shaders/compositor/infos/compositor_parallel_reduction_info.hh | |
parent | 9d710374bda41359132f929286f5eea7340441b5 (diff) |
Realtime Compositor: Implement normalize node
This patch implements the normalize node for the realtime compositor.
Differential Revision: https://developer.blender.org/D16279
Reviewed By: Clement Foucault
Diffstat (limited to 'source/blender/gpu/shaders/compositor/infos/compositor_parallel_reduction_info.hh')
-rw-r--r-- | source/blender/gpu/shaders/compositor/infos/compositor_parallel_reduction_info.hh | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_parallel_reduction_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_parallel_reduction_info.hh index 4a71bdc80e2..e2252b14758 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_parallel_reduction_info.hh +++ b/source/blender/gpu/shaders/compositor/infos/compositor_parallel_reduction_info.hh @@ -108,6 +108,18 @@ GPU_SHADER_CREATE_INFO(compositor_maximum_luminance) .define("REDUCE(lhs, rhs)", "max(lhs, rhs)") .do_static_compilation(true); +GPU_SHADER_CREATE_INFO(compositor_maximum_float_in_range) + .additional_info("compositor_parallel_reduction_shared") + .image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img") + .push_constant(Type::FLOAT, "lower_bound") + .push_constant(Type::FLOAT, "upper_bound") + .define("TYPE", "float") + .define("IDENTITY", "vec4(lower_bound)") + .define("INITIALIZE(v)", "((v.x <= upper_bound) && (v.x >= lower_bound)) ? v.x : lower_bound") + .define("LOAD(value)", "value.x") + .define("REDUCE(lhs, rhs)", "((rhs > lhs) && (rhs <= upper_bound)) ? rhs : lhs") + .do_static_compilation(true); + /* -------------------------------------------------------------------- * Minimum Reductions. */ @@ -123,3 +135,15 @@ GPU_SHADER_CREATE_INFO(compositor_minimum_luminance) .define("LOAD(value)", "value.x") .define("REDUCE(lhs, rhs)", "min(lhs, rhs)") .do_static_compilation(true); + +GPU_SHADER_CREATE_INFO(compositor_minimum_float_in_range) + .additional_info("compositor_parallel_reduction_shared") + .image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img") + .push_constant(Type::FLOAT, "lower_bound") + .push_constant(Type::FLOAT, "upper_bound") + .define("TYPE", "float") + .define("IDENTITY", "vec4(upper_bound)") + .define("INITIALIZE(v)", "((v.x <= upper_bound) && (v.x >= lower_bound)) ? v.x : upper_bound") + .define("LOAD(value)", "value.x") + .define("REDUCE(lhs, rhs)", "((rhs < lhs) && (rhs >= lower_bound)) ? rhs : lhs") + .do_static_compilation(true); |