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authorClément Foucault <foucault.clem@gmail.com>2020-08-31 19:39:17 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-01 01:30:36 +0300
commit052538edc1fba109d3427471047611888ed13bea (patch)
tree8d3bfbd0b1045d7e62647b8cff9f4e4aa28ef56d /source/blender/gpu/shaders/gpu_shader_2D_image_rect_vert.glsl
parent3e7feaff44b70972751c9a62b83bde50a9c09592 (diff)
Cleanup: Use GPUBatch for icon and area drawing
This is in order to remove GPU_draw_primitive to streamline the drawing abstraction.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_image_rect_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_image_rect_vert.glsl8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_image_rect_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_image_rect_vert.glsl
index fcd877a37eb..ab9c30505c2 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_image_rect_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_image_rect_vert.glsl
@@ -14,13 +14,13 @@ void main()
vec2 uv;
vec2 co;
if (gl_VertexID == 0) {
- co = rect_geom.xw;
- uv = rect_icon.xw;
- }
- else if (gl_VertexID == 1) {
co = rect_geom.xy;
uv = rect_icon.xy;
}
+ else if (gl_VertexID == 1) {
+ co = rect_geom.xw;
+ uv = rect_icon.xw;
+ }
else if (gl_VertexID == 2) {
co = rect_geom.zw;
uv = rect_icon.zw;