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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-31 19:39:17 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-01 01:30:36 +0300 |
commit | 052538edc1fba109d3427471047611888ed13bea (patch) | |
tree | 8d3bfbd0b1045d7e62647b8cff9f4e4aa28ef56d /source/blender/gpu/shaders/gpu_shader_2D_image_rect_vert.glsl | |
parent | 3e7feaff44b70972751c9a62b83bde50a9c09592 (diff) |
Cleanup: Use GPUBatch for icon and area drawing
This is in order to remove GPU_draw_primitive to streamline the drawing
abstraction.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_image_rect_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_image_rect_vert.glsl | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_image_rect_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_image_rect_vert.glsl index fcd877a37eb..ab9c30505c2 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_image_rect_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_image_rect_vert.glsl @@ -14,13 +14,13 @@ void main() vec2 uv; vec2 co; if (gl_VertexID == 0) { - co = rect_geom.xw; - uv = rect_icon.xw; - } - else if (gl_VertexID == 1) { co = rect_geom.xy; uv = rect_icon.xy; } + else if (gl_VertexID == 1) { + co = rect_geom.xw; + uv = rect_icon.xw; + } else if (gl_VertexID == 2) { co = rect_geom.zw; uv = rect_icon.zw; |