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author | Campbell Barton <ideasman42@gmail.com> | 2017-04-09 09:34:15 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-04-09 09:36:39 +0300 |
commit | 928f5df1b4bd2304c44c98ff791ae9fa2c7d4f86 (patch) | |
tree | 911db3fe7d0c44ccb51c5ab173430b36c55d2509 /source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl | |
parent | c800ee6bfe602d1cdfafc042228add3692bdb12e (diff) |
Cleanup: glsl indentation
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl index f5217a9d238..2f26bb4d8d1 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl @@ -14,6 +14,6 @@ uniform mat4 ModelViewProjectionMatrix; void main() { - gl_Position = ModelViewProjectionMatrix * vec4(pos.xy, 0.0f, 1.0f); - texCoord_interp = texCoord; + gl_Position = ModelViewProjectionMatrix * vec4(pos.xy, 0.0f, 1.0f); + texCoord_interp = texCoord; } |